Metroid: Dreadnought v1 - The Galaxy is Doomed

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Viscra Maelstrom
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Viscra Maelstrom »

Doctrine Dark wrote:where I set the buttons to drop bombs and missiles? I did not find these options on the menu
missiles are bound to alt-fire, bombs are dropped with the fire button when in Morph Ball mode. additionally, press F1 during the game to gain additional tips about how other things work in the mod.
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President People
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by President People »

Super Missiles are used by holding alt-fire, and Power Bombs are used by holding primary fire while morphed. Of course, you'll have to have picked up a tank for one of those first.

There's a handy F1 help screen if you forget how to use anything!

Edit: Ah man, late by a whole five minutes :P
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TehRealSalt
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by TehRealSalt »

One last update on this before I go completely private on this map's development.

Image

(also how is mapping for this not taken off yet? it's super fun to map for this mod)
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YukiHerz
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by YukiHerz »

I'll give it a shot, i would probably end up doing something inspired by Metroid Fusion :p
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Doctrine Gamer
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Doctrine Gamer »

Princess Viscra Maelstrom & President People


thanks very much :D
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TerminusEst13
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by TerminusEst13 »

TehRealSalt wrote:One last update on this before I go completely private on this map's development.

Image

(also how is mapping for this not taken off yet? it's super fun to map for this mod)
Daaaaaaaaaaaaamn man, that looks gorgeous as hell.
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Ctrl+Alt+Destroy
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Ctrl+Alt+Destroy »

Okay. So this is like super rad.

also what game did voltlock rip the power beam sprites from ok thx <3
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Cryomundus
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Cryomundus »

Ctrl+Alt+Destroy wrote:Okay. So this is like super rad.

also what game did voltlock rip the power beam sprites from ok thx <3
Methinks it's probably from the Prime series. You know. The Metroid one. With the power beam.
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TerminusEst13
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by TerminusEst13 »

Ctrl+Alt+Destroy wrote:Okay. So this is like super rad.

also what game did voltlock rip the power beam sprites from ok thx <3
Image

I don't think these are actually a "rip", I'm fairly sure these are just nondescript energy blobs. I'm sure he nicked them from somewhere, but I never was able to find a credits file and I found them in plenty of other Voltlock mods, so.
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wildweasel
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by wildweasel »

Those were made by a user from the old Source Forge EDGE forums by the name of MofoOfSpades. They were made for an old EDGE mod of mine; since he's no longer active,I suppose it falls to me to say that reuse is perfectly okay with credit.
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Ctrl+Alt+Destroy
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Ctrl+Alt+Destroy »

Hm. Well that was quite a big mistake there. I actually meant to ask about the Plasma Beam's projectile sprites. Where did those come from?
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Valherran
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Valherran »

TerminusEst13 wrote:
Ctrl+Alt+Destroy wrote:Okay. So this is like super rad.

also what game did voltlock rip the power beam sprites from ok thx <3
Image

I don't think these are actually a "rip", I'm fairly sure these are just nondescript energy blobs. I'm sure he nicked them from somewhere, but I never was able to find a credits file and I found them in plenty of other Voltlock mods, so.
They look like the Imp Fireballs but colored yellow by the looks of it.
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Scripten
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Scripten »

They're similar, but the sprites are definitely different. By the way, TerminusEst13, I've got code for the space jump, screw attack, and shinespark if you're interested. Of course, you'd probably need to adapt the code to be multiplayer compatible and to fit in with your work, but it's pretty simple stuff.
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tsukiyomaru0
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by tsukiyomaru0 »

For some odd reason, GZDoom crashed when I tried to change out of Morph Ball.
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TerminusEst13
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by TerminusEst13 »

wildweasel wrote:Those were made by a user from the old Source Forge EDGE forums by the name of MofoOfSpades. They were made for an old EDGE mod of mine; since he's no longer active,I suppose it falls to me to say that reuse is perfectly okay with credit.
Ah, thank you! Sorry about the miscredit, I'll correct it right away.
Ctrl+Alt+Destroy wrote:Hm. Well that was quite a big mistake there. I actually meant to ask about the Plasma Beam's projectile sprites. Where did those come from?
As per the credits, those are from Enterbrain! Specifically, from their RPG Maker VX creation tool. I recolored the battle animations and tweaked the graphics slightly to fit in Doom, but they're really quite pretty.
Scripten wrote:By the way, TerminusEst13, I've got code for the space jump, screw attack, and shinespark if you're interested. Of course, you'd probably need to adapt the code to be multiplayer compatible and to fit in with your work, but it's pretty simple stuff.
Ah, I would definitely be interested, if you wouldn't mind! :D
tsukiyomaru0 wrote:For some odd reason, GZDoom crashed when I tried to change out of Morph Ball.
That's weird. Were you playing any mapsets at the time? Are you able to recreate it? Do you have the crash log saved?
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