[SPRITES] Spriting Carnival!!
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Captain J
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Re: [SPRITES] Spriting Carnival!!
actually original shots was pretty good also detailed, and after touching it, it came up with this.
maybe troublesome jpg format was the reason, and it's still burning my eyes up.
maybe troublesome jpg format was the reason, and it's still burning my eyes up.
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scalliano
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Re: [SPRITES] Spriting Carnival!!
Sprite Noob wrote:
so bikini Lydia confirmed.
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YukiHerz
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Re: [SPRITES] Spriting Carnival!!

Anyone likes the Shading in this one? i tried to give this one something different.
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Nash
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Re: [SPRITES] Spriting Carnival!!
It's nice but... why do I feel like there's some kind of depth-of-field effect going on? I can't pinpoint where exactly though...
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phantombeta
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Re: [SPRITES] Spriting Carnival!!
I'm not sure if this is the right place but...
I need a pickup icon and a inventory icon of the Rod of Asclepius(http://upload.wikimedia.org/wikipedia/c ... lepius.png)
It has to be just an outline and be about 50~80 pixels in size and the inventory icon has to be about 30~35 pixels in size).
The color I want it in is purple. #500050 to be exact.
Oh, and an inventory icon of this: http://imgur.com/M9bClXz. Same size as the other one.
I need a pickup icon and a inventory icon of the Rod of Asclepius(http://upload.wikimedia.org/wikipedia/c ... lepius.png)
It has to be just an outline and be about 50~80 pixels in size and the inventory icon has to be about 30~35 pixels in size).
The color I want it in is purple. #500050 to be exact.
Oh, and an inventory icon of this: http://imgur.com/M9bClXz. Same size as the other one.
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0bsidian
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Re: [SPRITES] Spriting Carnival!!
This is the place to make requests: just make a thread in there and with luck someone will help you.phantombeta wrote:I'm not sure if this is the right place but...
I need a pickup icon and a inventory icon of the Rod of Asclepius(http://upload.wikimedia.org/wikipedia/c ... lepius.png)
It has to be just an outline and be about 50~80 pixels in size and the inventory icon has to be about 30~35 pixels in size).
The color I want it in is purple. #500050 to be exact.
Oh, and an inventory icon of this: http://imgur.com/M9bClXz. Same size as the other one.
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YukiHerz
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Re: [SPRITES] Spriting Carnival!!
It's because of how the texture of the gun is stretched in the back part, this is from Elite Force 2 itself, also, screenshoting while on the borg levels wasn't a good idea... (Green tint in everything)Nash wrote:It's nice but... why do I feel like there's some kind of depth-of-field effect going on? I can't pinpoint where exactly though...
Update: Made smoothed the inner edges to make it look less pointy, and also removed a background part that slipped away at first

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Slax
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Re: [SPRITES] Spriting Carnival!!

Hyper amazing next-gen DoF action.
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Gifty
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Re: [SPRITES] Spriting Carnival!!
BLURRY SCREEN - SO REAL
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Captain J
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Re: [SPRITES] Spriting Carnival!!
if do you need to make this sprite into a doom-friendly sized sprite, just ask me. i can guarantee about it's quality, though.
anyway, nambu just got finished; i have no idea, it just came up so well. to me, at least. and those screen shots was jpg formatted either, but i think it was had a big size also high resolution than colt one, i think.
anyway, nambu just got finished; i have no idea, it just came up so well. to me, at least. and those screen shots was jpg formatted either, but i think it was had a big size also high resolution than colt one, i think.
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Deimus
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Re: [SPRITES] Spriting Carnival!!
been super lazy finishing browning auto-5 , i think looks better than my last attempt.


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agaures
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Re: [SPRITES] Spriting Carnival!!
I made Scalliano a new chair.


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scalliano
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Re: [SPRITES] Spriting Carnival!!
Cheers, man. Let's try it out:

Yup, that'll do nicely.

Yup, that'll do nicely.
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Sgt. Shivers
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Re: [SPRITES] Spriting Carnival!!

Did someone say new chair?
EDIT:

Darn, too late.
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Captain J
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Re: [SPRITES] Spriting Carnival!!
chair demoliton 4 life, anyway i hope you can finish up that gaming guy, though! 
and m30 luftwaffe drilling just got real, i mean finished. unfortunatly, the reloading sequences are unused, untouched because it was too dark as hell from it's origin video. even it was on a 1080p, it couldn't handle the shadows. and that's how i made it brighter with pixlr, but it failed.
but hey, least idle sprite just came out without problems, though.
and m30 luftwaffe drilling just got real, i mean finished. unfortunatly, the reloading sequences are unused, untouched because it was too dark as hell from it's origin video. even it was on a 1080p, it couldn't handle the shadows. and that's how i made it brighter with pixlr, but it failed.
but hey, least idle sprite just came out without problems, though.
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