[Release] Doom Ambient Pack
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Release] Doom Ambient Pack
Is there any way I can get this made into MP3s, this music ROCKS!
- GhostKillahZero
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Re: [Release] Doom Ambient Pack
I'd recommend taudioconverter portable, you convert them to MP3 and other various formats like .OGG too!Dan50 wrote:Is there any way I can get this made into MP3s, this music ROCKS!
- armymen12002003
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Re: [Release] Doom Ambient Pack
or audiacityGhostKillahZero wrote:I'd recommend taudioconverter portable, you convert them to MP3 and other various formats like .OGG too!Dan50 wrote:Is there any way I can get this made into MP3s, this music ROCKS!
Re: [Release] Doom Ambient Pack
Great music pack, makes DooM scary again and is a nice alternative to PSX DooM music for those of us looking for something new.
Re: [Release] Doom Ambient Pack
OK I got Audacity, how do I get them as MP3s?armymen12002003 wrote:or audiacityGhostKillahZero wrote:I'd recommend taudioconverter portable, you convert them to MP3 and other various formats like .OGG too!Dan50 wrote:Is there any way I can get this made into MP3s, this music ROCKS!
- armymen12002003
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Re: [Release] Doom Ambient Pack
Download l.a.m.e. plugin here http://lame.buanzo.org/ install it to to your audiacity folder click file then export select export as mp3 you should have it exported as an mp3.
Re: [Release] Doom Ambient Pack
Still won't let me Export is grayed out.
- Hellstorm Archon
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Re: [Release] Doom Ambient Pack
Bumped with a small update, and be sure to check the changelog for what I'm planning in the future.
Re: [Release] Doom Ambient Pack
This greatly enhances my Hideous Destructor experience. ESPECIALLY with lights.pk3, a map-darkening mod, and a flashlight mod installed.
Thank you!
Thank you!
Re: [Release] Doom Ambient Pack
Yeah, I always use this in place of regular Doom music. I love the ambient tracks. Do you have plans for any more ambient stuff, maybe ambient map/monster sounds?
- doomquake777
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Re: [Release] Doom Ambient Pack
I have noticed on Some levels (especially E1M4) That All game sounds and the Ambient music will go horribly static even when the volume on my headphones is lowered. I have tried it with Computer speakers as well so I know that it isn't a problem with my speakers. The issue is also not present when the Ambient Pack isn't in use.
- Ed the Bat
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Re: [Release] Doom Ambient Pack
I've found that the size of this package can be cut roughly in half by using SNDINFO's $musicalias command to make the duplicate lumps obsolete.
Additionally, I don't see the musics prefixed with "D_E4M" being used, as no map in any Doom IWAD uses any music with these lump names.
Additionally, I don't see the musics prefixed with "D_E4M" being used, as no map in any Doom IWAD uses any music with these lump names.
- Matt
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Re: [Release] Doom Ambient Pack
I noticed "the jailer's heart" in the pre-Map07 intertext was missing a carriage return so I went in and ended up fixing a couple things.
- Attachments
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- intertext.wad.7z
- (3.88 KiB) Downloaded 196 times