Update just went up addressing several things you guys have mentioned; bullet casings behave a lot more naturally now, and I've also added dummy frames to the mugshot to prevent it from changing size in GZDoom mode, just as a temporary measure until I can properly finish it. More fixes in the changelog.
Many, many many MANY thanks to NiGHTMARE for the beautiful texturework (SMOOTH FIREBLU; MY DREAMS ARE FULFILLED!), and to Zrrion whose liquid flats I've finally managed to cram into the terrain file (I would have done it sooner but I know nothing about texture lumps and I had to hackjob it together by trial and error). I said earlier that I wasn't looking for new liquid textures, but it turned out Zrrion's were better and not overly bright like the old ones, as NiGHTMARE rightly observed. The nuke/blood fall textures are also dramatically better, I think.
Aside from that, I've continued faffing around with stupid extras, go and see what they are! I'm quite fond of these ones. Smooth switches are the next order of business, and infinity plus-one thanks to Flynn for tracking those down. I've been looking for them!
DrMoney wrote:Any chance of a Monsters Only offshoot of this? It's not playing nice with my other mods and I can't figure out how to edit the rest of the stuff out. Thanks!
I'm really trying to avoid splitting the mod up, but this is looking more and more likely, unless I can learn how to write a magic script that will shut off the weapons decorate.
Yutrzenika wrote:So I'm playing through with GZDoom, the red blood drops don't appear to work, but the green and blue ones do.
I was having this issue as well, but recently it seems to have inadvertently resolved itself. Try the latest version and let me know if you're still getting it.