Two things I found weird about your version, Ed: One, the use of both the single clip and the extended clip for dualies left looks weird on the althud. (But likely better on the helmet?) Two, I actually supplied something much simpler for "clicky" checks in Pillow's attempted version instead of attempting to play Breakout:
Code: Select all
script "SynthLeftClicky" (void) // The semi-automatic kind.
{
while(CheckInventory("SynthFireActive"))
{
if((getplayerinput(-1, INPUT_BUTTONS) & BT_ATTACK) && !(getplayerinput(-1, INPUT_OLDBUTTONS) & BT_ATTACK))
{
giveinventory("SynthFireLeft",1);
delay(1);
takeinventory("SynthFireLeft",1);
}
delay(1);
}
}
script "SynthRightClicky" (void)
{
while(CheckInventory("SynthFireActive"))
{
if((getplayerinput(-1, INPUT_BUTTONS) & BT_ALTATTACK) && !(getplayerinput(-1, INPUT_OLDBUTTONS) & BT_ALTATTACK))
{
giveinventory("SynthFireRight",1);
delay(1);
takeinventory("SynthFireRight",1);
}
delay(1);
}
}