[Unstable] There's Something About Tails
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP/Alpha Soon] There's Something About Tails
Well I can test, I want to test, I can break things, I am likely to know how to fix what I've just broken, and I have a very annoying but useful habit of nitpicking just about everything.
Sounds like a good basic tester resume.
Sounds like a good basic tester resume.
- Ctrl+Alt+Destroy
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Re: [WIP/Alpha Soon] There's Something About Tails
I've tested quite a few things before. Why not! Sign me up if you will. :P
- TheAdmantArchvile
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Re: [WIP/Alpha Soon] There's Something About Tails
I like breaking things. Can I test?
Oh, and Happy April Fools, by the way.
Oh, and Happy April Fools, by the way.
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Re: [WIP/Alpha Soon] There's Something About Tails
Work is progressing on finishing up the Knothole map, or at least trying to. There is still a lot to do.
Spoiler:
Re: [WIP/Alpha Soon] There's Something About Tails
I think it'd be better if you had Tails' mug in the fullscreen. But this looks awesome. I remember witnessing it getting cancelled awhile back, but it's great to see you're back to working on it!
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Re: [WIP/Alpha Soon] There's Something About Tails
Soda and I toyed with this before our schism but we couldn't get anything to look right with the current mugshot graphics we had. To compensate, I've thought about making the health/armor bars larger and more obvious. Possibly bigger numbers, too.Xim wrote:I think it'd be better if you had Tails' mug in the fullscreen.
- Orb Swallowing Fox
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Re: [WIP/Alpha Soon] There's Something About Tails
*Bouncy fox becomes bouncier* That is looking so good, my anticipation is so high for this! =^.^=
- doomjoshuaboy
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Re: [WIP/Alpha Soon] There's Something About Tails
Doing well there. Can't even wait till first alpha. BTW, I love your comic and keep it up.
I can help test it out for you because i am a huge fan of Sonic Characters
I can help test it out for you because i am a huge fan of Sonic Characters
- RV-007
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Re: [WIP/Alpha Soon] There's Something About Tails
Take it easy, it looks like the maps might going under map review soon so development on other stuff might be slow.
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Re: [WIP/Alpha Soon] There's Something About Tails
.... What?RV-007 wrote:Take it easy, it looks like the maps might going under map review soon so development on other stuff might be slow.
- RV-007
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Re: [WIP/Alpha Soon] There's Something About Tails
I be waiting to test the map and stuff.
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Re: [WIP/Alpha Soon] There's Something About Tails
Honest question: Should I add an optional Interactive Tutorial map that outlines some of the differences in gameplay that are to be expected?
- RV-007
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Re: [WIP/Alpha Soon] There's Something About Tails
Yes, be pro, be mapping pro (include tutorial that acts smart).
Re: [WIP/Alpha Soon] There's Something About Tails
If it's optional and works like the Half Life tutorial, then definitely. Those are often a bit of laid-back fun and are educational, too.
- Viscra Maelstrom
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Re: [WIP/Alpha Soon] There's Something About Tails
i agree with making it a separate, selectable episode, as well. tutorials can actually be pretty fun if they're not shoe-horned into the main campaign, which tends to ruin the flow and pacing, especially on consequent playthroughs. Adventures of Square comes to mind, where the tutorial map is pretty good-fun, but you're able to not choose to play it if you don't feel like it.