[UPDATED 5/1] Modes of Destruction 0.4.1

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Woolie Wool
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Re: [UPDATED 3/14] Modes of Destruction

Post by Woolie Wool »

Updated the alpha with fixed assault rifle zoom animations, a fix to mode switching alerting monsters, and more.
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LostSkull
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Re: [UPDATED 3/14] Modes of Destruction

Post by LostSkull »

Will the score system sometime grant us something? Like currency for a shop or something neat?
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Woolie Wool
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Re: [UPDATED 3/14] Modes of Destruction

Post by Woolie Wool »

The score is just for bragging rights but it would be awesome to have a high score screen.
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LostSkull
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Re: [UPDATED 3/14] Modes of Destruction

Post by LostSkull »

I agree. Like in Wolf3D
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lizardcommando
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Re: [UPDATED 3/14] Modes of Destruction

Post by lizardcommando »

Not bad. I'm loving it so far. I'm probably gonna change the machine pistol firing sound to something that sounds like Robocop's pistol (it totally reminds me of it lol). Are you going to eventually give the fists, chainsaw and BFG secondary functions? Also, will you be making a custom Fullscreen HUD?
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Woolie Wool
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Re: [UPDATED 3/14] Modes of Destruction

Post by Woolie Wool »

The BFG might get a secondary mode, the fists will not, and the chainsaw will be replaced with a new weapon that will have a secondary mode.
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SyntherAugustus
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Re: [UPDATED 3/14] Modes of Destruction

Post by SyntherAugustus »

I did some lightning gun effects that you may like for your plasma altfire.

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Captain J
 
 
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Re: [UPDATED 3/14] Modes of Destruction

Post by Captain J »

i'm sorry if i'm late, i'm going to try it and reply it about some glitches and dislikes that needs to be fixed.
Spoiler: EDIT: alright, i just played it for a minutes. and i think i got some glitches little bit, also dislikes;
anyway, that's all for now. i'll waiting for great 'n successful upcoming updates from yours!
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Woolie Wool
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Re: [UPDATED 3/14] Modes of Destruction

Post by Woolie Wool »

A wild MUTATOR appeared!
http://www.sendspace.com/file/rb7924
This mutator replaces the rifle zombies with minigun zombies. They're balanced to do similar DPS to the Doom II chaingunner so they're not as OP as you'd think. Their low damage per shot means that even with blue armor they'll do more damage to your health than your armor though. Alternate death sprites by David G., head gib by Kinsie.
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LostSkull
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Re: [MUTATOR ADDED 3/21] Modes of Destruction

Post by LostSkull »

He-hey, sounds awesome. Gonna try it out ASAP.

Works really good. But instead of using the lesser weapon zombie sounds from Doom 3, use the beta version sounds of the Doom 3 chaingunner instead.
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Hellser
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Re: [MUTATOR ADDED 3/21] Modes of Destruction

Post by Hellser »

Ryan and I have been playing this since yesterday with 2002 ADO and now Reverie - I have to admit, I love what you have going on here, Woolie. Keep up the great work!
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Tormentor667
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Re: [MUTATOR ADDED 3/21] Modes of Destruction

Post by Tormentor667 »

I have never been a big fan of weapon mods but this one is really awesome!
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Xim
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Re: [MUTATOR ADDED 3/21] Modes of Destruction

Post by Xim »

Good to see you're still making weapon mods. I like this one, keep it up! The lightning effect is especially cool.
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Re: [MUTATOR ADDED 3/21] Modes of Destruction

Post by Captain J »

if only woolie back on modding track, after compliments on this old thread, i suddenly miss him.
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Hellser
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Re: [MUTATOR ADDED 3/21] Modes of Destruction

Post by Hellser »

Captain J wrote:if only woolie back on modding track, after compliments on this old thread, i suddenly miss him.
He hasn't been on since June 3rd. Most likely busy with real life problems. I didn't know he had to go away for a while?

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