[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Nevander
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Re: [SPRITES] Spriting Carnival!!

Post by Nevander »

I'm new to modding Doom and stuff, but how do you even use these in-game as weapon sprites?
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amv2k9
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Re: [SPRITES] Spriting Carnival!!

Post by amv2k9 »

Nevander wrote:I'm new to modding Doom and stuff, but how do you even use these in-game as weapon sprites?
SLADE
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Bitterman
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Re: [SPRITES] Spriting Carnival!!

Post by Bitterman »

You can use an editor (such as Slade3) to import the individual sprites you want, to actually see them in-game, it might require some code. There are plenty of useful tutorials for beginners. (Notably wildweasel's GunLabs tutorials) If you want to know more, you should want to post somewhere else.

Edit:
Here's a Strife hand recolor I made, it came out a bit too dark though:
Image
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Nevander wrote:I'm new to modding Doom and stuff, but how do you even use these in-game as weapon sprites?
SLUMPED. if you have a problem with your computer durning starting slade, and don't underestimate it. it's pretty useful sometimes.
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Lisac_the_fox
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Re: [SPRITES] Spriting Carnival!!

Post by Lisac_the_fox »

Nevander wrote:I'm new to modding Doom and stuff, but how do you even use these in-game as weapon sprites?
Go to Zdoom wiki or Wildweasel's site, they have great tutorials.
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The Zombie Killer
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Re: [SPRITES] Spriting Carnival!!

Post by The Zombie Killer »

Captain J wrote:
Nevander wrote:I'm new to modding Doom and stuff, but how do you even use these in-game as weapon sprites?
SLUMPED. if you have a problem with your computer durning starting slade, and don't underestimate it. it's pretty useful sometimes.
Slade technically IS SLumpEd, just vastly improved.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

i knew that right now, but i'm pretty got used to this, though.
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Sgt. Shivers
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Re: [SPRITES] Spriting Carnival!!

Post by Sgt. Shivers »

Spoiler:
I attempted to make sprites of the doom 2 cover guy, though I forgot to remove the helmet.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

and don't forget he had a bald hair, shotgun and ammo belt too.
Olroda
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Re: [SPRITES] Spriting Carnival!!

Post by Olroda »

Speaking of poster-boys; I wonder how this guy would look in sprite form...
Spoiler:
Would be pretty nice to actually play as him, complete with a new mughsot, in PSXDooM: TC, PSXDooM: The Lost Levels, Threshold of Pain or Threshold of Pain II.
Last edited by Olroda on Sat Jan 25, 2014 7:19 am, edited 1 time in total.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

i hope so, also it would be pretty nice if you spoiler this picture.
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Dark-Assassin
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Re: [SPRITES] Spriting Carnival!!

Post by Dark-Assassin »

Looks way more like a Security Officer than a Space Marine.
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

for thatposterboy-DooMII guy sheet, surely a simple shotgunguy head edit would do?

anyway, have some doom-lava-scheme recoloured heretic lava balls:
LAVABALLS.PNG
LAVABALLS.PNG (1.76 KiB) Viewed 703 times
look nice in kdizd but rocketrails are a must imho...
lavagibs-kdizd.PNG
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TheMightyHeracross
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Re: [SPRITES] Spriting Carnival!!

Post by TheMightyHeracross »

Captain J wrote:and don't forget he had a bald hair, shotgun and ammo belt too.
He wasn't bald, his hair was like the status bar face.
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The Zombie Killer
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Re: [SPRITES] Spriting Carnival!!

Post by The Zombie Killer »

imo the shotgunguy would've been a better candidate for a base to make the sprite with, as his clothing and body shape seem to suit the guy on the cover more than doomguy's sprite does.
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