Total Damage - A tiny add-on

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Total Damage - A tiny add-on

Postby Blue Shadow » Sun Jan 19, 2014 7:50 am

Total Damage - February 14th, 2014

Total Damage (aka, "How good are you at not taking damage?" :P ) is a tiny add-on I created 3 years ago, and later revisited and gave it a revamp (better code and graphics). It simply displays the total damage you took through out your campaign of a map or mapset on the screen. Optionally, it'll also display armor damage (the option is off by default. To toggle it on, type: "nc_td_armor_toggle 1" in the console [without the quotes]).

Spoiler: Screenshot (just to avoid confusion, the add-on is not part of the HUD you see here)

Spoiler: "Why did you create this silly thing, Blue Shadow?"

I played through all four episodes of Doom and also Doom 2 (vanilla, without gameplay mods) on Ultra-Violence difficulty, achieving 100% kills, items and secrets. This is how much damage I took by the end of each game (does anyone think they can do better? :wink: ):

Spoiler: Playthrough Results

Note: Due to how it's coded, the damage calculated isn't 100% accurate at times; this only happens if you take damage and heal in the very same tic. Still, the results should be accurate enough, I'd say.
Last edited by Blue Shadow on Thu Feb 13, 2014 10:17 pm, edited 7 times in total.
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Re: Total Damage - A tiny add-on

Postby HavoX » Sun Jan 19, 2014 9:47 am

That sounds like a great concept! I'll take a look at it later, because I have to go to church in a few hours.
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Re: Total Damage - A tiny add-on

Postby FireHusky » Sun Jan 19, 2014 11:09 am

This is interesting. Typing kill in the console provides results and doesn't take up the whole screen. Well done. :P
I actually do enjoy this addon!
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Re: Total Damage - A tiny add-on

Postby Endless123 » Sun Jan 19, 2014 12:44 pm

Great add-on and a very good idea :D

I like it :)
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Re: Total Damage - A tiny add-on

Postby Ferguson » Sun Jan 19, 2014 2:59 pm

This is a really good idea, would help a player develop skills, instead of just trying to bull through. I've checked it out {quickly} with a couple different mods, doesn't seem to cause any problems, either.
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Re: Total Damage - A tiny add-on

Postby Blue Shadow » Mon Jan 20, 2014 10:38 am

FireHusky wrote:Typing kill in the console provides results and doesn't take up the whole screen. Well done. :P

Yeah, the damage is capped to 99,999.

Ferguson wrote:I've checked it out {quickly} with a couple different mods, doesn't seem to cause any problems, either.

If the mod or mods you're loading this with have global arrays with the same index number that's currently used in the add-on, a conflict might happen in this case.


I updated the add-on with a very minor change; the damage counter uses a brighter font color. I also played through The Shores of Hell. I did a lot better here than the in my playthrough of the first episode :) :

Spoiler:
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Re: Total Damage - A tiny add-on

Postby Endless123 » Mon Jan 20, 2014 11:11 am

May i include this add-on in my mod's HUD?
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Re: Total Damage - A tiny add-on

Postby Blue Shadow » Mon Jan 20, 2014 12:32 pm

Do as you please.
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Re: Total Damage - A tiny add-on

Postby Endless123 » Mon Jan 20, 2014 1:02 pm

Blue Shadow wrote:Do as you please.


Thank you, i appreciate it :)
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Re: Total Damage - A tiny add-on

Postby Blue Shadow » Tue Jan 21, 2014 11:53 am

My run through Inferno wasn't as successful as I hoped. I accidentally blasted myself with a rocket while fighting the Cyberdemon in Warrens, and took more damage than I'm supposed to from the Spider Mastermind in Dis.

Spoiler:
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Re: Total Damage - A tiny add-on

Postby iSpook » Tue Jan 21, 2014 2:55 pm

Blue Shadow wrote:My run through Inferno wasn't as successful as I hoped. I accidentally blasted myself with a rocket while fighting the Cyberdemon in Warrens, and took more damage than I'm supposed to from the Spider Mastermind in Dis.



You've done better during three Episodes than I have in two levels during a my recorded play-through of Hellbound, good job.
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Re: Total Damage - A tiny add-on

Postby Blue Shadow » Wed Jan 22, 2014 9:20 am

Heh, yeah, but I'd imagine what you're playing is far harder than the original Doom's first three episodes.


Anyway, episode four is done. Predictably, this is the worst result of all episodes:

Spoiler:
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Re: Total Damage - A tiny add-on

Postby PaskaTykki » Wed Jan 22, 2014 9:45 am

This is very nice add-on. I always hope to see after finishing level, how much damage i did take. Can you also add armor loss?
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Re: Total Damage - A tiny add-on

Postby Blue Shadow » Thu Jan 23, 2014 8:12 am

PaskaTykki wrote:Can you also add armor loss?

Why not. :wink:
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Re: Total Damage - A tiny add-on

Postby Blue Shadow » Thu Feb 13, 2014 10:20 pm

The OP has been updated with a new version that features support for different aspect ratios and all that jazz (hopefully!).
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