Mayhem Mansion (V1.40) Even more fixes, huzzah!

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LostSkull
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Re: Mayhem Mansion - DING DONG WAD releasededed

Post by LostSkull »

Yes, the Ketchup is enough. Don't need to get uber gory.
Gez
 
 
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Re: Mayhem Mansion - DING DONG WAD releasededed

Post by Gez »

Brutal Doom has got to be a disease as this point. The enemies are giant disembodied lips, TV with legs, angry books, and other nonsense, and you want blood and gore?
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LostSkull
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Re: Mayhem Mansion - DING DONG WAD releasededed

Post by LostSkull »

I made a bad joke, it's on me entirely.
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Darsycho
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Re: Mayhem Mansion - DING DONG WAD releasededed

Post by Darsycho »

Spoiler: Filezilla or SmartFTP when trying to connect to /idgames...
...Well this never happened before, not sure what's up with this.

BLEH. Here, full version released.

-snip-
Last edited by Darsycho on Sat Nov 19, 2016 5:52 pm, edited 2 times in total.
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Captain J
 
 
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Re: Mayhem Mansion - DING DONG WAD releasededed

Post by Captain J »

awesome grooves with ASCll Numbers.
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CorSair
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Re: Mayhem Mansion - DING DONG WAD releasededed

Post by CorSair »

I think the archives are still in maintenance, so I'm afraid you need to hang on for week or two.
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Zhs2
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Re: Mayhem Mansion - DING DONG WAD releasededed

Post by Zhs2 »

This wad is A+ and definitely worth a playthrough. All of the weapons killed things and felt good, though I suppose the inventory items are there for hard mode since I never needed them. On a related note, I attempted to add player starts to the main map for multiplayer, but the map ends legitimately abruptly when the trash cans are meant to disappear after collecting the candy diamond heart; I'm assuming the script checks for the disappearance of the object from the map before proceeding. Something to consider if you want to bother, I suppose...
jack101 wrote:Some enemies only drop coins when they enter XDeath state, boomerang has +EXTREMEDEATH on it. I figured if somebody had the patience to kill something with such a weak weapon, they should be awarded. =P
Now that I read back, this is probably more reliably done with a custom damage type death state instead so as to not conflict with extreme death functionality. Doesn't stop you from weakening an enemy with another weapon before finishing it with a boomerang, however...
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DoomRater
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Re: Mayhem Mansion - DING DONG WAD releasededed

Post by DoomRater »

Besides, it makes it possible to get coins by overkilling it with other weapons. Why not?
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Darsycho
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Re: Mayhem Mansion - /idgames'd

Post by Darsycho »

hey guys look what i did
http://www.doomworld.com/idgames/?file= ... ayhemm.zip

about time don'tcha think

Now with some new features and tweaks! Enjoyzer.
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Captain J
 
 
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Re: Re: Mayhem Mansion - /idgames'd

Post by Captain J »

wonderful and fulderwoness work there, mr. jack.
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LostSkull
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Re: Re: Mayhem Mansion - /idgames'd

Post by LostSkull »

Fulderwoness?
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Viscra Maelstrom
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Re: Re: Mayhem Mansion - /idgames'd

Post by Viscra Maelstrom »

hmm, it's probably time that i get around and play this thing now, isn't it? i quite liked Beyond Reality from what i played, even though i never completed it.
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Captain J
 
 
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Re: Re: Mayhem Mansion - /idgames'd

Post by Captain J »

LostSkull wrote:Fulderwoness?
make it reverse and combine; 'won' + 'der' + 'ful', i just made that word up for this thread's theme.
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LostSkull
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Re: Re: Mayhem Mansion - /idgames'd

Post by LostSkull »

Captain J wrote:
LostSkull wrote:Fulderwoness?
make it reverse and combine; 'won' + 'der' + 'ful', i just made that word up for this thread's theme.
Ha, that's clever!
Tux
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Re: Re: Mayhem Mansion - /idgames'd

Post by Tux »

This wad is simply amazing! I completed it in one sit :(
I smell a cacoaward :)

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