I tested this over and over, using the camo, spawning every monster with projectile attacks, and I could not replicate it. The powerup acted as it should; enemies not currently alerted didn't become so when I entered their line of sight, and enemies already alerted attacked with reduced accuracy. I don't know how this isn't working right for you.Valherran wrote:Camouflage doesn't seem to work, I do fade, but enemies see me at any range and fire at me 100% accurately.
The vanilla ImpLeader actually has 2x the health of an Imp. The HereticImpLeaders in MSX don't have any more health as defined in their DECORATE definition than they did in vanilla Heretic; the only thing that affects their health here is that monsterhealth multiplier in MAPINFO, which increases all monster health by the same amount. I have, however, reduced their health by 25%.Fire Imps have waaay too much HP, they should only be 10% stronger than the regulars.
Tested and could not replicate, before and after I upped the Mass of monsters.Shooting at the feet of Golems with a pistol will rarely cause them to fly to the ceiling.
New version released!
Changelog (Version 12.28.13):
Heretic & Hexen:
-Use and pickup sounds added for powerups that previously did not have them.
-Mass property for monsters increased.
-Grenades will no longer become duds if thrown onto water.
Heretic:
-Black Gargoyles now have only 20% more health than the vanilla ImpLeader, rather than 50%.
-Gargoyle Leaders now have 25% less health.
-Royal Guards now have only 20% more health than the vanilla Knight, rather than 50%.
-Where Tomes of Power spawned in vanilla, if a Raptor Shotgun spawns, ammo will also randomly spawn.
-Fixed Black Dragon's BloodColor.
-Removed Minotaur variants, as they seem to break E2M8.
Hexen:
-Two Afrit variants were previously +INVULNERABLE. This has been corrected.