Yeah, that's a good idea. I don't really have the patience to make such a graphic at the moment though, I'm literally knee deep in the code, and I don't like leaving. Plus it's a graphic and well, you know me and graphics...Slax wrote:May wanna update the F1 help screen with some basic mod info. I've screwed up enough assemblies already, grumble mumble...
DoomRL Arsenal - [1.1.5] [MP-B7.3]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP] DoomRL Arsenal - Beta 4
Re: [WIP] DoomRL Arsenal - Beta 4
Literally using your dick as a gunYholl wrote:There's even one weapon which is both rapidfire and a pistol, so both Marine and Scout benefit from it. (The gun is piss, though. Heh.)
- Nems
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Re: [WIP] DoomRL Arsenal - Beta 4
Not sure if I'm doing something wrong or if it's a bug but when I walk over the Supply Crates or try to use them as a Standard class (classic Doomguy) nothing happens. x:
Aside from that, I'm really enjoying the mod. As a gun nut, this mod really scratches that firepower itch I often have when playing Doom. C:
Aside from that, I'm really enjoying the mod. As a gun nut, this mod really scratches that firepower itch I often have when playing Doom. C:
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Re: [WIP] DoomRL Arsenal - Beta 4
Shoot the crates.Nems wrote:Not sure if I'm doing something wrong or if it's a bug but when I walk over the Supply Crates or try to use them as a Standard class (classic Doomguy) nothing happens. x:
Aside from that, I'm really enjoying the mod. As a gun nut, this mod really scratches that firepower itch I often have when playing Doom. C:
Re: [WIP] DoomRL Arsenal - Beta 5
Finally finished this thing.
Lots of stuff. I dunno.
Play it or read the changelog or something.
* Yholl sits back and exhales deeply.
Lots of stuff. I dunno.
Play it or read the changelog or something.
* Yholl sits back and exhales deeply.
- SoloSpaghetti
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Re: [WIP] DoomRL Arsenal - Beta 5
Great!
Can't wait to try new weapons!

Re: [WIP] DoomRL Arsenal - Beta 5
Oh there are new weapons.SoloSpaghetti wrote:Great!Can't wait to try new weapons!
sooooooooo many new weapons...
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Re: [WIP] DoomRL Arsenal - Beta 5
I get a crash when reloading a high power battle rifle. All other variants of the weapon seem to work fine.
The new weapons are great, by the way.
The new weapons are great, by the way.
- zrrion the insect
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Re: [WIP] DoomRL Arsenal - Beta 5
I'd be willing to make some sbarinfo-releated thing for this mod. Since the hud looks a bit lacking atm.
Re: [WIP] DoomRL Arsenal - Beta 5
MOI CODE IS BESTEST HURRVicRattlehead wrote:I get a crash when reloading a high power battle rifle. All other variants of the weapon seem to work fine.
The new weapons are great, by the way.
No idea how a bug that horrible got by me, fixed the infinite loop in the High Power Battle Rifle.
Download Hotfix #1 for this and additional fixes.
I would utterly love that. My hud is literally something I cobbled together to visually check stuff was working, that's all.zrrion the insect wrote:I'd be willing to make some sbarinfo-releated thing for this mod. Since the hud looks a bit lacking atm.
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Re: [WIP] DoomRL Arsenal - Beta 5 HF1
Uhm, the download link is broken to me.
Re: [WIP] DoomRL Arsenal - Beta 5 HF1
Try it now, you probably tried to download it while I was actually swapping the files around. XDRibo Zurai wrote:Uhm, the download link is broken to me.
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Re: [WIP] DoomRL Arsenal - Beta 5 HF1
Oh I see. Thanks, now it worked.
And damn, I can definitely see a lot of improvements. Loving where this is going!
i mean look at that flawless loading screen jesus christ
And damn, I can definitely see a lot of improvements. Loving where this is going!
i mean look at that flawless loading screen jesus christ
- Slax
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Re: [WIP] DoomRL Arsenal - Beta 5 HF1
Never again, Necroarmor. MY SOUL, IT BLEEDS!
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Re: [WIP] DoomRL Arsenal - Beta 5 HF1
-Missing HUD icons for Judge of the Dead, Plasma Refractor and Plasma Rifle Mk. II
-Mod counter for the high power, burst and assault variants of the Battle Rifle and the Uzi doesn't turn yellow when maxed
-Applying an agility mod to the Burst Battle Rifle applies it to the Burst Uzi
-Mod counter for the high power, burst and assault variants of the Battle Rifle and the Uzi doesn't turn yellow when maxed
-Applying an agility mod to the Burst Battle Rifle applies it to the Burst Uzi