DoomRL Arsenal - [1.1.5] [MP-B7.3]

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Yholl
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Re: [WIP] DoomRL Arsenal - Beta 4

Post by Yholl »

Slax wrote:May wanna update the F1 help screen with some basic mod info. I've screwed up enough assemblies already, grumble mumble...
Yeah, that's a good idea. I don't really have the patience to make such a graphic at the moment though, I'm literally knee deep in the code, and I don't like leaving. Plus it's a graphic and well, you know me and graphics...
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Triple S
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Re: [WIP] DoomRL Arsenal - Beta 4

Post by Triple S »

Yholl wrote:There's even one weapon which is both rapidfire and a pistol, so both Marine and Scout benefit from it. (The gun is piss, though. Heh.)
Literally using your dick as a gun
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Nems
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Re: [WIP] DoomRL Arsenal - Beta 4

Post by Nems »

Not sure if I'm doing something wrong or if it's a bug but when I walk over the Supply Crates or try to use them as a Standard class (classic Doomguy) nothing happens. x:

Aside from that, I'm really enjoying the mod. As a gun nut, this mod really scratches that firepower itch I often have when playing Doom. C:
Funky Gnoll
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Re: [WIP] DoomRL Arsenal - Beta 4

Post by Funky Gnoll »

Nems wrote:Not sure if I'm doing something wrong or if it's a bug but when I walk over the Supply Crates or try to use them as a Standard class (classic Doomguy) nothing happens. x:

Aside from that, I'm really enjoying the mod. As a gun nut, this mod really scratches that firepower itch I often have when playing Doom. C:
Shoot the crates.
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Yholl
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Re: [WIP] DoomRL Arsenal - Beta 5

Post by Yholl »

Finally finished this thing.

Lots of stuff. I dunno.
Play it or read the changelog or something.

* Yholl sits back and exhales deeply.
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SoloSpaghetti
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Re: [WIP] DoomRL Arsenal - Beta 5

Post by SoloSpaghetti »

Great! :D Can't wait to try new weapons!
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Yholl
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Re: [WIP] DoomRL Arsenal - Beta 5

Post by Yholl »

SoloSpaghetti wrote:Great! :D Can't wait to try new weapons!
Oh there are new weapons.

sooooooooo many new weapons...
VicRattlehead
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Re: [WIP] DoomRL Arsenal - Beta 5

Post by VicRattlehead »

I get a crash when reloading a high power battle rifle. All other variants of the weapon seem to work fine.

The new weapons are great, by the way.
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zrrion the insect
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Re: [WIP] DoomRL Arsenal - Beta 5

Post by zrrion the insect »

I'd be willing to make some sbarinfo-releated thing for this mod. Since the hud looks a bit lacking atm.
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Yholl
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Re: [WIP] DoomRL Arsenal - Beta 5

Post by Yholl »

VicRattlehead wrote:I get a crash when reloading a high power battle rifle. All other variants of the weapon seem to work fine.

The new weapons are great, by the way.
MOI CODE IS BESTEST HURR
No idea how a bug that horrible got by me, fixed the infinite loop in the High Power Battle Rifle.
Download Hotfix #1 for this and additional fixes.
zrrion the insect wrote:I'd be willing to make some sbarinfo-releated thing for this mod. Since the hud looks a bit lacking atm.
I would utterly love that. My hud is literally something I cobbled together to visually check stuff was working, that's all.
Ribo Zurai
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Re: [WIP] DoomRL Arsenal - Beta 5 HF1

Post by Ribo Zurai »

Uhm, the download link is broken to me.
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Yholl
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Re: [WIP] DoomRL Arsenal - Beta 5 HF1

Post by Yholl »

Ribo Zurai wrote:Uhm, the download link is broken to me.
Try it now, you probably tried to download it while I was actually swapping the files around. XD
Ribo Zurai
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Re: [WIP] DoomRL Arsenal - Beta 5 HF1

Post by Ribo Zurai »

Oh I see. Thanks, now it worked.

And damn, I can definitely see a lot of improvements. Loving where this is going!

i mean look at that flawless loading screen jesus christ
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Slax
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Re: [WIP] DoomRL Arsenal - Beta 5 HF1

Post by Slax »

Never again, Necroarmor. MY SOUL, IT BLEEDS!
VicRattlehead
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Re: [WIP] DoomRL Arsenal - Beta 5 HF1

Post by VicRattlehead »

-Missing HUD icons for Judge of the Dead, Plasma Refractor and Plasma Rifle Mk. II
-Mod counter for the high power, burst and assault variants of the Battle Rifle and the Uzi doesn't turn yellow when maxed
-Applying an agility mod to the Burst Battle Rifle applies it to the Burst Uzi
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