I was playing around in our resource wad tonight and it dawned on me that I haven't updated this thread in a long while. I was also listening to one of the Tango TV Part B sessions (the one with some of the project/community discussion), and I picked up on the fact that not a whole lot is really known about Supplice. So hey, here's an update! But it's not all good news.
Cage, our main mad graphic/sprite guy, had to take an extended leave from the project due to some real life circumstances. This actually happened months ago and I just didn't bother to update. Anywho, last time I talked with him, he isn't planning on leaving the project entirely, but is just taking a sabbatical until further notice.
I'm really pushing to finish up
Vela Pax this year. So I took Cage's break as an opportunity to focus myself towards Vela Pax as much as possible. So in effect this means that I am also not working on Supplice, at least not in a direct manner.
So the tl;dr version is this - Supplice is on hiatus until further notice. Basically I'm not going to work on Supplice until I finish Vela Pax (unless I get so sick of Vela Pax that I just need to work on something else). Jimmy and Bouncy are still on board with the project, as far as I know, and they may or may not be working on it in our absence.
Oh yea, there is some good news! Bouncy joined the team recently as a sound effects guy

. We're hoping for new sounds for the weapons, environment actions, some of the new monsters, and anything else we can replace once those areas are filled.
Also, while we are on hiatus, the good news is that 2012 was super productive for the project. We've got right around 1300 textures and flats in complete and semi-complete states. The dehacked work for the new monsters, updated monsters, and tweaked weapons is pretty much done. I would say at least half of the new sprites are finished (the majority being items and decorations). Jimmy has made some really awesome music so far. And Bouncy has donated some excellent sound effects that should help reinforce the industrial~ish mood of the project.
There's just a ton of stuff we've gotten done, and most of it hasn't really seen the light of day yet. I'm not sure what the best method to show off this new stuff is since we don't really have any maps to speak of (other than test maps and what was made for the project announcement). So I might try to leak some more content in the future
