Widescreen statusbars (v2409)

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NightFright
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Widescreen statusbars (v2409)

Post by NightFright »

For those among you who hate playing their favorite custom Doom I/II WADs with ugly brick borders around the statusbars, I have made some edits of the original statusbars to make them widescreen, just like it has already been done for the original Doom statusbar. Some of these look better, others maybe not, but they do their job well ingame.

Target sourceports are GZDoom, Crispy Doom, PrBoom+, Woof or variants of them. A lot more than those may be supported, but the mentioned ones are those that have been used for testing.

Latest update: Version 2409 (Sep 10, 2024)
Visit project on Github


FRENLY LINKZ
How to use this in general
How to create widescreen statusbars
Autoload folder edition by dmslr (for PrBoom+, Woof!, DSDA-Doom and variants)

Also note my MAPINFO for PWADs project I already posted a while ago, btw. Some of these files incorporate fixes from that project.
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Last edited by NightFright on Mon Sep 09, 2024 11:46 pm, edited 71 times in total.
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SyntherAugustus
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Re: Widescreen HUDs for Doom II PWADs

Post by SyntherAugustus »

I love it! Which reminds me I need to do those PWAD huds similar to the BTSX HUD.
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NightFright
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Re: Widescreen HUDs for Doom II PWADs

Post by NightFright »

I have made a small update with these changes:

- Added HUD for Reverie
- Additional bottom 1px row for Plutonia 2 HUD removed
- Improvements for left panel of Interception HUD
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NightFright
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Re: Widescreen HUDs for Doom II PWADs

Post by NightFright »

File updated.

Changelog:
- HUDs for 3 IWADs added (Chex Quest, Freedoom, Hacx)
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Nash
 
 
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Re: Widescreen HUDs for Doom II PWADs

Post by Nash »

Wow, good job and thanks so much for putting the effort in! Hopefully more people will notice this.
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Victor
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Re: Widescreen HUDs for Doom II PWADs

Post by Victor »

Nice job!
Also why not add more informations like secrets or monsters counts on the empty space of the HUD ?
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NightFright
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Re: Widescreen HUDs for Doom II PWADs

Post by NightFright »

For now, the point of this project is only a cosmetic one, i.e. make the statusbars fill the full width of the screen. However, feel free to use these graphics to enhance them if you like.

In the meantime, another few HUDs have been added. :)

Changelog v1.3:
- Added HUDs for The Darkening Ep.1+2, Dystopia 3, Harmony (partially also with MAPINFO)
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southpark2010
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Re: Widescreen HUDs for Doom II PWADs

Post by southpark2010 »

This rocks! Definitely better than having that green marble texture, and speaking of widescreen HUDs, is there one for the normal Doom HUD? I believe I saw one in a video.
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NightFright
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Re: Widescreen HUDs for Doom II PWADs

Post by NightFright »

It exists. It has been done by MG_Man already. I didn't include it since I didn't make it, but I guess it should be in there for completion purposes. With giving proper credits in the readme, I don't think it will be a problem.
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Re: Widescreen HUDs for Doom II PWADs

Post by PSTrooper »

I'd like to see one done for this, hopefully in time for the holidays :D
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Discordance
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Re: Widescreen HUDs for Doom II PWADs

Post by Discordance »

Could you please do PlayStation Doom?
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NightFright
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Re: Widescreen HUDs for Doom II PWADs

Post by NightFright »

And your wishes are fulfilled! ^^

Changelog:
- Added HUDs for Doom/Doom II (based on mod by MG_Man), H2H-Xmas (with MAPINFO/DEHACKED), Playstation Doom TC

Note that H2H also features a DEHACKED file which now displays all the level names properly ingame. Additionally, as the original didn't have any custom episode texts, I have made some for it which are hopefully a bit funny and fitting the scenery. Enough reason to play it during the holidays. :P
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NightFright
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Re: Widescreen HUDs for Doom II PWADs

Post by NightFright »

Another update, possibly the last stuff I am going to add on my own. I will still accept to do more HUDs on demand.

Changelog:
- Added HUDs for Fragport, Last Day on Earth, The Adventures of Sub (all with MAPINFO)

*EDIT Dec 3, 2013*
Forgot to add the HUD I had also made for Phobos: Relive the Nightmare --> updated to v1.51.
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Re: Widescreen HUDs for Doom II PWADs

Post by PSTrooper »

Here are 6 I've made for the following pwads:

DWANGO5.wad
GothicDM 1 + 2
Odessa14.wad
Polygon Base
SKYMAYBE.wad
STRAIN.wad

SKYMAYBE didn't have its own STARMS so I made one for it.
Last edited by PSTrooper on Mon Dec 16, 2013 12:11 am, edited 1 time in total.
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jpalomo
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Re: Widescreen HUDs for Doom II PWADs

Post by jpalomo »

This is some awesome stuff. Keep up the good work!

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