I'm intrigued as to why you need to do that.Nemesis6 wrote:I'm gonna have to rip out the spanish stuff before I try it.
[Released] E1M1 Remake: Doom 3 style
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
-
- Posts: 26556
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: [Released] E1M1 Remake: Doom 3 style
-
- Posts: 753
- Joined: Mon Jun 24, 2013 7:12 pm
- Location: UT-WA
Re: [Released] E1M1 Remake: Doom 3 style
looks radical
-
- Posts: 293
- Joined: Wed Apr 24, 2013 1:41 am
- Location: Lost Angeles
Re: [Released] E1M1 Remake: Doom 3 style
I was wandering around in pitch black with someone screaming at me in Spanish for a while wondering what the point of this was, until I turned up the dynamic lighting. I'm so glad I did that. Really fun, but really short. I'm craving so much more of this.
-
- Posts: 221
- Joined: Thu Feb 28, 2013 12:27 am
Re: [Released] E1M1 Remake: Doom 3 style
Haha!Lippeth wrote:I was wandering around in pitch black with someone screaming at me in Spanish for a while wondering what the point of this was
I really enjoyed this mod, and all the work that went into, but that's pretty accurate xD
-
- Posts: 452
- Joined: Sun Nov 17, 2013 12:27 pm
- Graphics Processor: nVidia with Vulkan support
- Location: MIA between doomed dimensions
Re: [Released] E1M1 Remake: Doom 3 style
I played it and must say, well done, the level design is great. It made me think "Where the hell do these guys always get their textures from???" The spanish was strange at the beginning because I don´t understand this language, but I did not mind it, because it still fits with the game. Very well done. I liked it
I played it using the flashlight done by "the zombie killer" here in this forum. It fits very well.
I played it using the flashlight done by "the zombie killer" here in this forum. It fits very well.
-
- Posts: 1075
- Joined: Fri Aug 10, 2007 11:13 pm
Re: [Released] E1M1 Remake: Doom 3 style
RikohZX wrote:It's certainly interesting, but even with the 'added dynamic lights' some parts were still pitch-black.
Enjay wrote:I couldn't even see a door in a very dark room.
I'm beginning to see a rather startling pattern emerge. I wonder what the cause of it could be? Hmm...Lippeth wrote:I was wandering around in pitch black.
-
- Posts: 62
- Joined: Sat Sep 01, 2012 5:21 pm
Re: [Released] E1M1 Remake: Doom 3 style
A few reasons: It breaks immersion for me, I don't speak Spanish, and I also feel that releasing something with non-English dialogue on an English-language site is a bit silly. Same with releasing mods in German, French, or whatever.Enjay wrote:I'm intrigued as to why you need to do that.Nemesis6 wrote:I'm gonna have to rip out the spanish stuff before I try it.
That aside, the only real problem I had when playing this was that doors blended into the rest of the level design quite a bit, so telling what was what became a bit tricky. Adding some small lights above doors could mitigate this I think.
-
- Posts: 491
- Joined: Thu Nov 10, 2011 12:06 pm
Re: [Released] E1M1 Remake: Doom 3 style
You get a much larger audience here then at other languages forums.Nemesis6 wrote:I also feel that releasing something with non-English dialogue on an English-language site is a bit silly. Same with releasing mods in German, French, or whatever.
-
- Posts: 81
- Joined: Mon Jul 04, 2011 11:52 pm
- Location: Merkel's realm
Re: [Released] E1M1 Remake: Doom 3 style
That was fun. More of it!
-
- Posts: 502
- Joined: Wed Mar 17, 2004 6:16 pm
- Location: London
Re: [Released] E1M1 Remake: Doom 3 style
If you play a Nazi killing game, you want enemies speak german right? (Wolfstein) The sounds it doest give you details where to go, just enviromental sounds The only problem to me was too much repetition with the speech.Arch wrote:You get a much larger audience here then at other languages forums.Nemesis6 wrote:I also feel that releasing something with non-English dialogue on an English-language site is a bit silly. Same with releasing mods in German, French, or whatever.
Again, we want more!!!! (And hell-base twisted theme based!!!!!)
-
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
Re: [Released] E1M1 Remake: Doom 3 style
They spoke English in the 2009 game. It did strike me as a change from the previous installments of the franchise, but it made me chuckle, because it seemed like a tongue-in-cheek throwback to the cheesy movies of yesteryear when people of other nations simply spoke heavily-accented English.Naitguolf wrote:If you play a Nazi killing game, you want enemies speak german right? (Wolfstein)
-
- Posts: 1075
- Joined: Fri Aug 10, 2007 11:13 pm
Re: [Released] E1M1 Remake: Doom 3 style
It actually makes sense when you consider that B.J, being a spy, is fluent in German. Seeing as how the game is from his perspective(it's a FPS, of course), he can understand what they're saying, and by proxy so can you.Ed the Bat wrote:They spoke English in the 2009 game. It did strike me as a change from the previous installments of the franchise, but it made me chuckle, because it seemed like a tongue-in-cheek throwback to the cheesy movies of yesteryear when people of other nations simply spoke heavily-accented English.Naitguolf wrote:If you play a Nazi killing game, you want enemies speak german right? (Wolfstein)
-
- Posts: 14
- Joined: Wed Jul 06, 2011 9:07 am
- Location: Australia
Re: [Released] E1M1 Remake: Doom 3 style
I liked it. I'd echo Enjay's comments. I had a good run through it and I think it's a very good re imagining of the levels.
Nice little touches here and there and the combat was well balanced.
Clever secret area too.
Nice little touches here and there and the combat was well balanced.
Clever secret area too.
-
- Posts: 2677
- Joined: Sun Nov 16, 2008 2:59 am
- Location: with you in the dark
Re: [Released] E1M1 Remake: Doom 3 style
Well, it is Doom 3 style.twinkieman93 wrote:RikohZX wrote:It's certainly interesting, but even with the 'added dynamic lights' some parts were still pitch-black.Enjay wrote:I couldn't even see a door in a very dark room.I'm beginning to see a rather startling pattern emerge. I wonder what the cause of it could be? Hmm...Lippeth wrote:I was wandering around in pitch black.
-
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
Re: [Released] E1M1 Remake: Doom 3 style
Was I the only one who didn't have any light/visibility problems in Doom 3?