New maps, and other projects whose primary focus is new maps, belong here.
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If you want to do it then go start the project. Tormentor said he won't be starting another one soon so it's up to someone else if that's what you want to do. Please leave this thread for KDIZD discussion.
Update:
- Implemented the GetLevelInfo system. Much thanks to Randy for this. Now I can actually collect the data I mentioned before. KDIZD will now require .93 or higher.
- Began writing the playerstats system. It can currently collect health gained, health lost, armor gained, armor lost, number of deaths (co-op). I plan on extending this further and possibly also supporting this on a per-level basis.
- Developed the interlacing effect. This may be revised later.
- Developed a screen border. Again, this may be revised later.
- Developed a scanning effect. Again, this may be revised later.
- Developed a HUD layering system for easier display of information.
Risen wrote:If you want to do it then go start the project. Tormentor said he won't be starting another one soon so it's up to someone else if that's what you want to do.
Well at least thas a better answer , then the ass above you gave me.
Cause i am following this topic for quite some time...
And with overall progress i meant, if things were all coming together, and how far that was as a whole (since a lot off ppl work seperatly on maps, and them send them to one and another, but only one person will compile the final product....)
But hey, he sure knows how to give the right publicity...
@Da_maniac - That's it, I don't want to spread any publicity for the following reason: If someone else (except ZDoom.org'ers) will hear something about it, they can check the whole topic and find out almost everything which is just interesting as a real and amazing surprise, and that's why we don't need any publicity. After Doomworld's /newstuff and other page's reviews and also the News on several doom pages, we have enough publicity
<offtopic>
That's the very same reason that I keep quiet about my project.
Now that I've revealed the fact that I'm working on a project, and it will kick more bottom than my previously released maps, is enough said already.
If it indeed rocks, I rock. If it sucks, I'll just have to try harder, right?
</offtopic>
Now, did any e1m2'ers read my suggestions?
Especially, don't put enemies in secret areas...