Widescreen statusbars (v2409)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
NightFright
Spotlight Team
Posts: 1374
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Widescreen statusbars (v2409)

Post by NightFright »

For those among you who hate playing their favorite custom Doom I/II WADs with ugly brick borders around the statusbars, I have made some edits of the original statusbars to make them widescreen, just like it has already been done for the original Doom statusbar. Some of these look better, others maybe not, but they do their job well ingame.

Target sourceports are GZDoom, Crispy Doom, PrBoom+, Woof or variants of them. A lot more than those may be supported, but the mentioned ones are those that have been used for testing.

Latest update: Version 2409 (Sep 10, 2024)
Visit project on Github


FRENLY LINKZ
How to use this in general
How to create widescreen statusbars
Autoload folder edition by dmslr (for PrBoom+, Woof!, DSDA-Doom and variants)

Also note my MAPINFO for PWADs project I already posted a while ago, btw. Some of these files incorporate fixes from that project.
You do not have the required permissions to view the files attached to this post.
Last edited by NightFright on Mon Sep 09, 2024 11:46 pm, edited 71 times in total.
User avatar
SyntherAugustus
Posts: 971
Joined: Tue Jul 15, 2003 5:43 pm

Re: Widescreen HUDs for Doom II PWADs

Post by SyntherAugustus »

I love it! Which reminds me I need to do those PWAD huds similar to the BTSX HUD.
User avatar
NightFright
Spotlight Team
Posts: 1374
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Widescreen HUDs for Doom II PWADs

Post by NightFright »

I have made a small update with these changes:

- Added HUD for Reverie
- Additional bottom 1px row for Plutonia 2 HUD removed
- Improvements for left panel of Interception HUD
User avatar
NightFright
Spotlight Team
Posts: 1374
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Widescreen HUDs for Doom II PWADs

Post by NightFright »

File updated.

Changelog:
- HUDs for 3 IWADs added (Chex Quest, Freedoom, Hacx)
User avatar
Nash
 
 
Posts: 17462
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: Widescreen HUDs for Doom II PWADs

Post by Nash »

Wow, good job and thanks so much for putting the effort in! Hopefully more people will notice this.
User avatar
Victor
Posts: 12
Joined: Wed Oct 30, 2013 9:57 pm

Re: Widescreen HUDs for Doom II PWADs

Post by Victor »

Nice job!
Also why not add more informations like secrets or monsters counts on the empty space of the HUD ?
User avatar
NightFright
Spotlight Team
Posts: 1374
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Widescreen HUDs for Doom II PWADs

Post by NightFright »

For now, the point of this project is only a cosmetic one, i.e. make the statusbars fill the full width of the screen. However, feel free to use these graphics to enhance them if you like.

In the meantime, another few HUDs have been added. :)

Changelog v1.3:
- Added HUDs for The Darkening Ep.1+2, Dystopia 3, Harmony (partially also with MAPINFO)
User avatar
southpark2010
Posts: 215
Joined: Mon Jul 04, 2011 1:24 pm
Location: Hell.

Re: Widescreen HUDs for Doom II PWADs

Post by southpark2010 »

This rocks! Definitely better than having that green marble texture, and speaking of widescreen HUDs, is there one for the normal Doom HUD? I believe I saw one in a video.
User avatar
NightFright
Spotlight Team
Posts: 1374
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Widescreen HUDs for Doom II PWADs

Post by NightFright »

It exists. It has been done by MG_Man already. I didn't include it since I didn't make it, but I guess it should be in there for completion purposes. With giving proper credits in the readme, I don't think it will be a problem.
PSTrooper
Posts: 191
Joined: Wed Oct 16, 2013 1:40 pm

Re: Widescreen HUDs for Doom II PWADs

Post by PSTrooper »

I'd like to see one done for this, hopefully in time for the holidays :D
User avatar
Discordance
Posts: 130
Joined: Sun Sep 08, 2013 3:34 pm

Re: Widescreen HUDs for Doom II PWADs

Post by Discordance »

Could you please do PlayStation Doom?
User avatar
NightFright
Spotlight Team
Posts: 1374
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Widescreen HUDs for Doom II PWADs

Post by NightFright »

And your wishes are fulfilled! ^^

Changelog:
- Added HUDs for Doom/Doom II (based on mod by MG_Man), H2H-Xmas (with MAPINFO/DEHACKED), Playstation Doom TC

Note that H2H also features a DEHACKED file which now displays all the level names properly ingame. Additionally, as the original didn't have any custom episode texts, I have made some for it which are hopefully a bit funny and fitting the scenery. Enough reason to play it during the holidays. :P
User avatar
NightFright
Spotlight Team
Posts: 1374
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Widescreen HUDs for Doom II PWADs

Post by NightFright »

Another update, possibly the last stuff I am going to add on my own. I will still accept to do more HUDs on demand.

Changelog:
- Added HUDs for Fragport, Last Day on Earth, The Adventures of Sub (all with MAPINFO)

*EDIT Dec 3, 2013*
Forgot to add the HUD I had also made for Phobos: Relive the Nightmare --> updated to v1.51.
PSTrooper
Posts: 191
Joined: Wed Oct 16, 2013 1:40 pm

Re: Widescreen HUDs for Doom II PWADs

Post by PSTrooper »

Here are 6 I've made for the following pwads:

DWANGO5.wad
GothicDM 1 + 2
Odessa14.wad
Polygon Base
SKYMAYBE.wad
STRAIN.wad

SKYMAYBE didn't have its own STARMS so I made one for it.
Last edited by PSTrooper on Mon Dec 16, 2013 12:11 am, edited 1 time in total.
User avatar
jpalomo
Posts: 772
Joined: Mon May 17, 2010 9:45 am

Re: Widescreen HUDs for Doom II PWADs

Post by jpalomo »

This is some awesome stuff. Keep up the good work!

Return to “Graphic/Audio Patches”