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What's the DEH file for? I know it's dehacked file but the only one I remember using was for Alien Vendetta to change the map names. What's it's use here?
Lava Grunt wrote:What's the DEH file for? I know it's dehacked file but the only one I remember using was for Alien Vendetta to change the map names. What's it's use here?
If the dehacked lump in the WAD file is any indication, it changes map names among a few other things. I would think that it's only necessary for vanilla or ports that can't load dehacked directly from a wad.
Lava Grunt wrote:What's the DEH file for? I know it's dehacked file but the only one I remember using was for Alien Vendetta to change the map names. What's it's use here?
I would think that it's only necessary for vanilla or ports that can't load dehacked directly from a wad.
That's why I asked. I was using Zdoom for AV and it didn't load the map names without it. Plutonia 2, on the other hand, didn't require the deh. Though I understand since AV came out when I was six.
The DEH is indeed only for ports that don't support BEX and embedded patches. Most big modern ports will run just fine with the new names and stuff; the extrnal patch is primarily for Chocolate/Vanilla.
The trouble is, for some reason BrutalSE uses "DSSSSIT" for the rifle firing sound, bizarrely, which is overridden in D2TWID by one of the Dopefish sounds. Highly amusing, that.
The fix is actually easy, luckily: load D2TWID first from the command line / launcher / whatever. Although then you'll get a shooty fish... D:
Am I the only one who finds the amount of damage the bite-y (For a lack of their true name, because I'm uninformed about where they've come from) enemies do to be a tad bit high when they DO land their attacks?
Spoiler: An example wrapped up in a video.
I Mean, they don't flat out murder you in the span of a couple seconds, it just seems a tiny bit too high.