DragonDoomZ new hotfix version!

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Slax
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Re: DragonDoomZ

Post by Slax »

Damn it, Chiaotzu. Get outa here.
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Virtue
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Re: DragonDoomZ

Post by Virtue »

Slax wrote:Damn it, Chiaotzu. Get outa here.
lulwut?
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Re: DragonDoomZ

Post by Virtue »

ok some major updates:

fixed most of the little bugs, added food items as health, added kaioken (with a few problems that need to be ironed out) and added a new character amongst other small fixes:

Jeice:
Image
An allrounder for anyone wanting to play as the bad guys, Jeice is a ki manipulation expert, and has powerful ball weapons. He is very similar to Yamcha but has more ki and health.
Rendzoku: fast firing ki blasts.
Crasher Cannon: a huge beam of ki generated in his right hand, he used this on Goku to try and distract him for Captain Ginyu.
Crusher Ball: His ultimate attack, this stationary move charges a huge ball of ki that homes in on its target with deadly precision.

this may be ready for a beta release, however i still need maps.
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Virtue
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Re: DragonDoomZ

Post by Virtue »

First public Alpha release!

ok here's the first release of the mod, there are no levels mind you, and a few dom things still exist, but as for characters (apart from super saiyan) they are pretty much final. Enjoy!

http://www.sendspace.com/file/0rdn5h
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Re: DragonDoomZ

Post by Yholl »

Virtue wrote:First public Alpha release!

ok here's the first release of the mod, there are no levels mind you, and a few dom things still exist, but as for characters (apart from super saiyan) they are pretty much final. Enjoy!

http://www.sendspace.com/file/0rdn5h
Ooohoohoo, I'll have a look and tell you what I think! :)


... I most certainly did not sit here waiting for the download to finish with old promotional DBZ music playing.

EDIT: Damn good work! I'll make a little list here to talk about stuff. As this is an alpha, I imagine lot's of stuff is still unrefined and subject to change, but I'll list stuff anyway, just in case I cover something you might not have plans to change.
  • 1. The monster replacements are great! Especially having the Ocean dub voices, listening to them mock my powerlevel from around a corner is just gold. You might want to disable infighting, due to them having only forward attacking frames, but then again, a little infighting always happens with the badguys. If you have plans for replacing the rest of the Doom enemies, maybe you could make the high level enemies execute their minions with a single blast if they get hit by them.
    2. All of the weapons feel and act really solid; none of them feel weak or underpowered, and the attacks used by each character really does set them apart, it's great. (The secondary fire on the Tribeam... I love you. That was perfect.)
    3. The sound effects are great, even little stuff like the sounds when you activate flying really adds to the immersion a great deal.
Here are some nitpicks, obviously this is an alpha, but I'll list all of them here to give my current impression.
  • 1. A few of the HUD sprites could use a bit more fixing, notably Frieza's and Piccolo's. Piccolo only has long nails on the SBC, and Frieza also gets Piccolo's nails on his Deathbeam. Frieza also has the armbands on his normal attacks. These are quite obvious and I expect you already have plans here.
    2. Some characters swap between Funimation and Ocean dub during their attacks, notably Vegeta and Krillin. Also, not sure, but I think Jeice has a few of Krillin's sounds, barely noticable.
    3. Final Flash is blue, for some reason. Should probably be yellow. Lots of attacks have been shown in different colors for no reason, but that isn't one of them.
    4. Do you have plans to make a custom HUD? It might be a good idea to put the names of the currently selected attack on the HUD, so you don't doom yourself when you accidentally use a move that locks you in place.
    5. Block doesn't block melee attacks. I'm not sure how you could get around that, honestly. The only way I can think of right now would block in every direction, unfortunately.
I look forward to seeing this finished, you've done an excellent job so far!
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Virtue
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Re: DragonDoomZ

Post by Virtue »

Yholl wrote:
Virtue wrote:First public Alpha release!

ok here's the first release of the mod, there are no levels mind you, and a few dom things still exist, but as for characters (apart from super saiyan) they are pretty much final. Enjoy!

http://www.sendspace.com/file/0rdn5h
Ooohoohoo, I'll have a look and tell you what I think! :)


... I most certainly did not sit here waiting for the download to finish with old promotional DBZ music playing.

EDIT: Damn good work! I'll make a little list here to talk about stuff. As this is an alpha, I imagine lot's of stuff is still unrefined and subject to change, but I'll list stuff anyway, just in case I cover something you might not have plans to change.
  • 1. The monster replacements are great! Especially having the Ocean dub voices, listening to them mock my powerlevel from around a corner is just gold. You might want to disable infighting, due to them having only forward attacking frames, but then again, a little infighting always happens with the badguys. If you have plans for replacing the rest of the Doom enemies, maybe you could make the high level enemies execute their minions with a single blast if they get hit by them.
    2. All of the weapons feel and act really solid; none of them feel weak or underpowered, and the attacks used by each character really does set them apart, it's great. (The secondary fire on the Tribeam... I love you. That was perfect.)
    3. The sound effects are great, even little stuff like the sounds when you activate flying really adds to the immersion a great deal.
Here are some nitpicks, obviously this is an alpha, but I'll list all of them here to give my current impression.
  • 1. A few of the HUD sprites could use a bit more fixing, notably Frieza's and Piccolo's. Piccolo only has long nails on the SBC, and Frieza also gets Piccolo's nails on his Deathbeam. Frieza also has the armbands on his normal attacks. These are quite obvious and I expect you already have plans here.
    2. Some characters swap between Funimation and Ocean dub during their attacks, notably Vegeta and Krillin. Also, not sure, but I think Jeice has a few of Krillin's sounds, barely noticable.
    3. Final Flash is blue, for some reason. Should probably be yellow. Lots of attacks have been shown in different colors for no reason, but that isn't one of them.
    4. Do you have plans to make a custom HUD? It might be a good idea to put the names of the currently selected attack on the HUD, so you don't doom yourself when you accidentally use a move that locks you in place.
    5. Block doesn't block melee attacks. I'm not sure how you could get around that, honestly. The only way I can think of right now would block in every direction, unfortunately.
I look forward to seeing this finished, you've done an excellent job so far!
thanks for the feedback!

as for the points ill address them individually:

Infighting: I forgot to change the properties, this will be changed. However I will be including the higher tier enemies (zarbon and dodoria, the ginyu force etc) and they WILL be able to attack the minions. I have nearly ever enemy decorated (including all 4 freiza forms) for an eventual single player release.

changing piccolo and frieza's arms are a huge undertaking to get to look half-way decent, they will eventually be fixed.

Unfortunately for the sounds, (krillin especially) Ocean has the best version of the line, plus I personally prefer Terry Klassen to Sonny Strait. Vegeta's Galllick gun I just ripped it directly from the show, Im in 2 minds whether to change it to Funi as I love the line "Dodge this next attack if you can!"

Jeice uses his own sounds, none were repeated from Krillins sounds. Which ones did you note out of interest?

I used Vegeta's FF from his first time using it against Recoome. Eventually when i figure out how to do Super Saiyan his FF will be yellow (and he'll gain big bang attack)

Yes eventually there will be a custom hud.

An oversight with melee, that will be fixed in the next release.
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Yholl
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Re: DragonDoomZ

Post by Yholl »

Virtue wrote:Unfortunately for the sounds, (krillin especially) Ocean has the best version of the line, plus I personally prefer Terry Klassen to Sonny Strait. Vegeta's Galllick gun I just ripped it directly from the show, Im in 2 minds whether to change it to Funi as I love the line "Dodge this next attack if you can!"
Unfortunately, this is excessively strange sounding. Considering all the other characters are Funi, you should find replacement sounds. Perhaps check for sound rips from some of the console games, like the Budokai series, for instance. I haven't checked to see if anyone's managed to get sounds from the more modern games, but they'd have the best ones, especially stuff like Raging Blast 2.

Honestly I do love those Ocean dub voices just like you, but you really need uniformity here.
Virtue wrote:Jeice uses his own sounds, none were repeated from Krillins sounds. Which ones did you note out of interest?
Nah, it was me mishearing his powerup sound, which sounds a lot like Ocean dub Krillin.
Virtue wrote:I used Vegeta's FF from his first time using it against Recoome. Eventually when i figure out how to do Super Saiyan his FF will be yellow (and he'll gain big bang attack)
I'm under the impression that while he used similar hand movements, that was just a beam. Later on in the series, he really telegraphs the hell out of Final Flash, it's extremely noticeable, even the show itself changes pace to signify it. Of course, almost all stuff in DBZ can be interpreted different ways by fans, so this is merely my opinion. :)

Anyway, I'm quite looking forward to the next update.
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Virtue
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Re: DragonDoomZ

Post by Virtue »

Yholl wrote:
Virtue wrote:Unfortunately for the sounds, (krillin especially) Ocean has the best version of the line, plus I personally prefer Terry Klassen to Sonny Strait. Vegeta's Galllick gun I just ripped it directly from the show, Im in 2 minds whether to change it to Funi as I love the line "Dodge this next attack if you can!"
Unfortunately, this is excessively strange sounding. Considering all the other characters are Funi, you should find replacement sounds. Perhaps check for sound rips from some of the console games, like the Budokai series, for instance. I haven't checked to see if anyone's managed to get sounds from the more modern games, but they'd have the best ones, especially stuff like Raging Blast 2.

Honestly I do love those Ocean dub voices just like you, but you really need uniformity here.
Virtue wrote:Jeice uses his own sounds, none were repeated from Krillins sounds. Which ones did you note out of interest?
Nah, it was me mishearing his powerup sound, which sounds a lot like Ocean dub Krillin.
Virtue wrote:I used Vegeta's FF from his first time using it against Recoome. Eventually when i figure out how to do Super Saiyan his FF will be yellow (and he'll gain big bang attack)
I'm under the impression that while he used similar hand movements, that was just a beam. Later on in the series, he really telegraphs the hell out of Final Flash, it's extremely noticeable, even the show itself changes pace to signify it. Of course, almost all stuff in DBZ can be interpreted different ways by fans, so this is merely my opinion. :)

Anyway, I'm quite looking forward to the next update.
I have access to other sounds, so its not too bad :) In terms of it jarring...Im from the uk and here we only had Funi for the frieza saga and bits of the buu saga, we had ocean for everything else, so it doesnt sound too bad for me but hey, thats just me :)

Apparantly according to the Wiki the move used against recoome was a prototype final flash, sooo, as i said when he gets SSJ it will be the yellow version.
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Yholl
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Re: DragonDoomZ

Post by Yholl »

Virtue wrote:In terms of it jarring...Im from the uk and here we only had Funi for the frieza saga and bits of the buu saga, we had ocean for everything else, so it doesnt sound too bad for me but hey, thats just me :)
I'm simply pointing out the fact that characters are swapping between voices by two completely different people. It doesn't matter what dub it is.
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Re: DragonDoomZ first alpha release!

Post by Crudux Cruo »

this is fricking cool. ill give more feedback once i play it thoroughly
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Re: DragonDoomZ first alpha release!

Post by acidhoez »

i just played this for a few minutes and i love it, it really could benefit from a map pack/story though, that would be really awesome.
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Re: DragonDoomZ BIG UPDATE!

Post by Virtue »

BIG UPDATE!

http://www.sendspace.com/file/fqjrk9

After a few months of not touching this, I've been watching DBZ again and its spurred me on to do another fairly large update to this mod including:

Many bugs have been ironed out
melee system has been improved, you can now block melee and also punch away ki attacks!
Krillin finally has back frames
All enemies have (mostly) full rotations whilest attacking (previously just the front)
Saibamen added! Eventually these will also be pickupable as Saibamen Seeds or as a default item for an up coming Nappa playerclass.....
Many colours altered and tweaked to look more like the anime
more sounds added, ripped straight from the show
Henchmen don't infight anymore, however if they attack Dodoria or Kui they'll show em whose boss!
Super Saiyan is disabled, I still need to figure how to implement it
Other characters are in the works! watch this space for more updates!
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Re: DragonDoomZ BIG UPDATE PART 2!

Post by Virtue »

http://www.sendspace.com/file/hab4y3

MASSIVE update! 2 new player classes!! Raditz and Nappa!

Raditz:
Image
Great Ki manipulator, but with a weak reserve, his moves are not to be sniffed at though!
Renzoku: fast firing ki bullets.
Saturday Crush: Fires a powerful beam of Ki at your opponent. This was used against Goku after his failed Kamehameha.
Double Sunday: A unique piercing attack, fires 2 red beams of ki that can melt through flesh! Used against Piccolo who's arm got disintegrated.
"Keep your eye on the birdy!": A move never shown properly in the anime, but he raises his hand and fires a homing blue projectile that explodes!

Nappa:
Image
This lumbering powerhouse is the slowest character in the game, however his huge ki reserves and good health make up for it! He specialises in explosive attacks. He also carries 6 saibamen seeds by default!
Renzoku: As fast as Vegeta.
Bomber DX: Charges a huge ball of ki in his right hand and fires it at your opponent. He used this multiple times against the Z fighters, to varying degrees of success.
Volcano Explosion: Nappa's ultimate move; He stands on the spot and raises his 2 fingers and fires a huge wave of Ki from himself. This attack is relatively short range, but packs a punch!

SUPER SAIYAN MODE NOW ACTIVE!!

ImageImage

Both Goku and Vegeta get a power boost with Super Saiyan mode! Vegeta finally gains his Big Bang Attack and the PROPER Final Flash! Whilst Goku has his Super Kamehameha wave but looses his Spirit bomb. However your Ki drains rather quickly, and you WILL become a target to non-super players!

Saibamen are now a pickup item! Replaces the blur sphere for some extra help, they even remap to your player colour!

Other major fixes include: Vegeta now has the lesser-powered Final Crash (as used against Recome) for his non-super powered form, and it has been considerably nerfed as the original was waaay too powerful.
A LOT of sounds have now been personally ripped from the Show itself by me using the cleanest source possible: The Dragon Box Collection with the original Japanese score.
Other small bugfixes and cleanups.

NEXT TIME ON DRAGONDOOM Z: GOHAN GOES SUPER SAIYAN!!
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Re: DragonDoomZ BIG UPDATE! Super Saiyans arrive!

Post by Ethril »

Every single one of these guys is practically begging for a crotch kick.

Like, seriously, what is with that stance? That's not practical at all, even if you am real super sand lesbian.
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Re: DragonDoomZ BIG UPDATE! Super Saiyans arrive!

Post by everamzah »

Ethril wrote:Like, seriously, what is with that stance?
http://en.wikipedia.org/wiki/Horse_stance
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