[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Gothic
Posts: 809
Joined: Thu Jun 16, 2011 6:49 pm

Re: [SPRITES] Spriting Carnival!!

Post by Gothic »

I have something in mind...
Image
gerolf
Posts: 974
Joined: Sat Nov 06, 2010 1:32 pm

Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

Holy shit please finish that.
User avatar
The Zombie Killer
Posts: 1528
Joined: Thu Jul 14, 2011 12:06 am
Location: Gold Coast, Queensland, Australia

Re: [SPRITES] Spriting Carnival!!

Post by The Zombie Killer »

Gothic wrote:I have something in mind...
Image
Spoiler:
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

The Zombie Killer wrote:
Gothic wrote:I have something in mind...
Image
Spoiler:
once again, 'SO AUSOM!'

seriously, i really never seen that idea before. but he sure needs some recoloring, but that's a nice franken sprite you got there. :D
User avatar
IMX
Posts: 791
Joined: Sat May 11, 2013 9:20 am
Location: Frogland, Mexico
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by IMX »

Kind of a WIP, since I'll need to add some cables connecting the missile launchers with the glass tubes and tweak some pixels in the firing sequence
Spoiler:
Yep, those things on his back are supposed to be glass tubes. Also I restricted myself to the Doom palette for this, that's why he looks kind of weird
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

ah-ha, that kind of tube i see. so, he does fires plasma balls instead? dropping tubes would be helps for collecting ammos or items.
User avatar
eclipse
Posts: 92
Joined: Sun Sep 01, 2013 4:44 pm
Preferred Pronouns: She/Her
Operating System Version (Optional): where did the discord field go
Location: meowmeowmeowmeow

Re: [SPRITES] Spriting Carnival!!

Post by eclipse »

Image

Well, I kinda tried Hacx-handing the Doom pistol...

EDIT: I was thinking of doing a full set if anyones interested.
Last edited by eclipse on Fri Nov 14, 2014 6:47 pm, edited 1 time in total.
User avatar
idGamer
Posts: 322
Joined: Mon Jul 29, 2013 12:19 pm

Re: [SPRITES] Spriting Carnival!!

Post by idGamer »

Ultamilotic wrote:Image

Well,I kinda tried Hacx-handing the Doom pistol...

EDIT:I was thinking of doing a full set if anyones interested.
Hey, that looks real nice! :)
User avatar
eclipse
Posts: 92
Joined: Sun Sep 01, 2013 4:44 pm
Preferred Pronouns: She/Her
Operating System Version (Optional): where did the discord field go
Location: meowmeowmeowmeow

Re: [SPRITES] Spriting Carnival!!

Post by eclipse »

Thanks, I'm (very) new to spriting
Last edited by eclipse on Sun Nov 16, 2014 10:35 am, edited 1 time in total.
osjclatchford
Posts: 2062
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

did these today:
munge.PNG
duke waterfall re-colours for DooM!
basically I decided to do the water version to replace tnt and pultonia's water texture as I felt the original doom slimefalls look to be designed to represent a viscous-gooey material. this, to me, looked odd when representing water. (plus I just wanted to see how the duke texture looked in tnt :wink: ) then i did the green version for kdizd as the kdizd slimefall looked kinda over-bright. then I noticed that darkening2.wad had another slimefall recolour for the lava but the colour of this did not really match the lava flat all that well so I knocked up a new lava-fall and then at this point I thought, to hell with it, why not do a blood and brown version too! LOL!

feel free to use.


! - a note i'd add is that these textures look less convincing over large areas. for example try the green slime on D2map30 and you'll see what I mean. however, with that in mind, this texture looks great on the slimefalls in kdizd...
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

that's pretty amazing also sick job there! nice work!
osjclatchford
Posts: 2062
Joined: Mon Feb 07, 2011 5:02 am

Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Captain J wrote:that's pretty amazing also sick job there! nice work!
many thanks. I just tried the blood-falls out on the bloodfalls map and on the tnt steelworks map and it looks great! so glad I did these now.

*EDIT*
however that said I just had a look through hedrox2.wad and found lava and mud waterfall textures in the original slimefall doom style and these look just as good if not a better colour-match than mine. in fact I'm now using the lava one for darkening2. however when map building I can see no reason not to use both textures. the slimefall versions for slow-moving jollop and my versions for faster liquids?
User avatar
Minigunner
Posts: 754
Joined: Mon Dec 28, 2009 5:13 pm

Re: [SPRITES] Spriting Carnival!!

Post by Minigunner »

Image
i dunno
User avatar
Clownman
Posts: 885
Joined: Fri Oct 07, 2011 6:35 pm
Location: USA

Re: [SPRITES] Spriting Carnival!!

Post by Clownman »

Heres my first sprite rip.
This was a bitch to do because its from a DS rom. I hand ripped this all myself
Attachments
tsumamidance.png
tsumamidance.png (1.82 KiB) Viewed 1148 times
Blue Shadow
Posts: 5040
Joined: Sun Nov 14, 2010 12:59 am

Re: [SPRITES] Spriting Carnival!!

Post by Blue Shadow »

Ah yes... the art of sprite ripping, very few can master it. :P
Post Reply

Return to “General”