[Project] "Knee-Deep in ZDoom"

New maps, and other projects whose primary focus is new maps, belong here.

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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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Tormentor667
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Post by Tormentor667 »

@NMN - Very, very impressive :) What you are actually capable to create is simply amazing :) (although it makes me angry to say, that not my level is the best one in the set *hehe*) :)

@BioHazard - Simple changes but very admireable :)
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Risen
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Location: N44°30' W073°05'

Post by Risen »

Quick status:
The intermission map is going well. So far my system is able to take a group of stats and display them, it can also generate cumulative stats for all maps played. I have not yet done much with cameras and interface. I am not sure how much of the map I will keep as-is and how much I will need to update; the map looks great from far away but when you get close in the buildings seem underdetailed to me.

Can't work on it tonight, (out of town again!) but there will be more soon.

Thanks to Bio and Destroyer for some quick help via IRC.

We'll definitely top 100 pages.
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Tormentor667
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Post by Tormentor667 »

@Risen - Sounds great ;) And I bet, we even get 120 :)
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ellmo
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Post by ellmo »

To who should I send ZE1M3 to show this here? I don't currently have any URL, but I would like to show it here. Who can handle this?
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Tormentor667
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Post by Tormentor667 »

Maybe upload it to some free webspace?
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Nmn
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Post by Nmn »

ellmo-send me the latest version and I'll upload it to my webspace.
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Tormentor667
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Post by Tormentor667 »

Not much progress for today!? :)
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Nmn
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Post by Nmn »

Yeah, we've been on the cemetaries whole day today :) But now I'm back with vengeance.
NiGHTMARE
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Post by NiGHTMARE »

I'm currently working on creating some brand new (well, heavily modified) rock textures for the outside areas. They're a similar sort of colour to the rock in the original E1 intermission screen, and look pretty nice so far :).
Last edited by NiGHTMARE on Mon Nov 01, 2004 10:58 am, edited 1 time in total.
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TheDarkArchon
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Post by TheDarkArchon »

Tormentor667 wrote:Not much progress for today!? :)
The fact that it's a Monday means there is quite a bit of interferrence by Real Life.
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Risen
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Post by Risen »

If the new textures look like the E1 intermission screen, I'll use them in the map.
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Tormentor667
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Post by Tormentor667 »

NiGHTMARE wrote:I'm currently working on creating some brand new (well, heavily modified) rock textures for the outside areas. They're a similar sort of colour to the rock in the original E1 intermission screen, and look pretty nice so far :).
Sounds great :)
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cyber-menace
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Post by cyber-menace »

Bio Hazard wrote:today's sector Disaster:
PIC!
hows that C-M? :laff:
*Shudders* I developed a personal disliking for sector arrangements like that. It looks so... unorganized. It's why I don't work so well in 3d map editors.

@NMN - What's with the Doom 64 resource file you load up for your screenies?
NiGHTMARE
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Post by NiGHTMARE »

Here's a peak at the new textures. I've had to make them somewhat darker than I originally intended, since they didn't look too good in-game. There's five in total BTW.
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Kirby
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Post by Kirby »

Hey, lookin' good! :)
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