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@NMN - Very, very impressive What you are actually capable to create is simply amazing (although it makes me angry to say, that not my level is the best one in the set *hehe*)
Quick status:
The intermission map is going well. So far my system is able to take a group of stats and display them, it can also generate cumulative stats for all maps played. I have not yet done much with cameras and interface. I am not sure how much of the map I will keep as-is and how much I will need to update; the map looks great from far away but when you get close in the buildings seem underdetailed to me.
Can't work on it tonight, (out of town again!) but there will be more soon.
Thanks to Bio and Destroyer for some quick help via IRC.
I'm currently working on creating some brand new (well, heavily modified) rock textures for the outside areas. They're a similar sort of colour to the rock in the original E1 intermission screen, and look pretty nice so far .
Last edited by NiGHTMARE on Mon Nov 01, 2004 10:58 am, edited 1 time in total.
NiGHTMARE wrote:I'm currently working on creating some brand new (well, heavily modified) rock textures for the outside areas. They're a similar sort of colour to the rock in the original E1 intermission screen, and look pretty nice so far .
Bio Hazard wrote:today's sector Disaster: PIC!
hows that C-M?
*Shudders* I developed a personal disliking for sector arrangements like that. It looks so... unorganized. It's why I don't work so well in 3d map editors.
@NMN - What's with the Doom 64 resource file you load up for your screenies?
Here's a peak at the new textures. I've had to make them somewhat darker than I originally intended, since they didn't look too good in-game. There's five in total BTW.