[Project] "Knee-Deep in ZDoom"
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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You will not be pissed.TheDarkArchon wrote:Well, hopefully it plays good (Which must be good regardless to how good it looks.)
If it isn't
I'll be pissed
(Just kidding...to a degree)
And thanks for the Tankies, Torm, now I have something less generic to put somewhere in the map. Though I work slowly due to CPU issues and real life troubles - I'm like 25% done with mapping. And gameplay needs some work... But that's the easy part.
I will post the map here, when the 25th percenet is finalized (think: when there's nothing more to do around the yellow key and all it's neighbouring areas.
Unlike other people I'm sticking to one part while not paying attn. to others, untill the first is finished.
Last edited by ellmo on Sun Oct 31, 2004 4:56 pm, edited 1 time in total.
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Quoting myself? o_O Oh well.. Changelog!!Nmn wrote:My contribution to what Torm Said:
1.The secret in one of the halls leading to the "old first large room", near the vents has doors that lock You in. They need "Repeatable use".
2.The starting tram needs some fine-tuning.
3.The rooms near the core (the mirrored room) needs way more detail.
4.The windows and slopes in the "curved and sloped" large hallway need fine-tweaking. Look closer.
5.The last pair of slopes in the hall right behind the upper mentioned curvy one has a HOM. Get rid of it.
6.Someone needs to clean up the fan script. It's pretty terrible now (I ain't no great scripter
7.The valley by the tram needs work on the sky
8.The clouds flat in the skybox is fugly. Either fog the sky more or change to a more approapriate.
9.Fine tune Reactor Procedure Scripts
10.West South maze of halls in primary facility (original E1m4) needs to be finished.
11."UAC" Sign room requires more detail. So goes for the next room, leading to the exit chamber.
12.Exit door is nice, tough exit is terrible. Need fine-tunning.
13.Yellow key room needs work.
14.Former Blue Key room and it's antechamber need more work.
15.North-East corner of the map (nukage pool and bridges) need more work.
16.Numerous Misalignments over the entire map.
17.Add something special to the old starting room (like a dead marine and a message "This guy's name was Flynn... weird" or something. Be original )
1.Done
2.Done
3.Done
4.Not Done
5.Done
6.Ahem..
7.Done
8.Almost Done
9.Done
10.Not Done
11.Not Done
12.Done
13.Done
14.Not Yet
15.Not yet
16.Not yet
17.Done
Ok, Screenies as promised:
This area needed "some" more details
Same room from a different angle
I'm pretty sure You recognize this place.
What the ?!!?
The yellow key place needed more detail too
Closing word:
DB Lags as hell
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Torm: I passed M4 along (and NMN quickly snagged it up) in order to work on the intermission map, which is what I am doing now.
NMN: Yes, I have noticed a few quirks with the map but I will be getting around to the map portion of it a bit later after I have created the script functions I need to make it work the way I want.
Bio: Thanks for the reminder. I haven't yet gotten to that portion but I will be sure to do this.
NMN: Yes, I have noticed a few quirks with the map but I will be getting around to the map portion of it a bit later after I have created the script functions I need to make it work the way I want.
Bio: Thanks for the reminder. I haven't yet gotten to that portion but I will be sure to do this.
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Info for today:
Done:
1. fixed some errors around the map
2. redid the lighting in area "H" cause i didnt do it right last time
3. detailed area "A"
To Do:
1. Detail everything else
2. Re-script everything
3. Add secrets
4. Test for Co-Op
play screen:
today's sector Disaster:
hows that C-M?
today's stats:
Done:
1. fixed some errors around the map
2. redid the lighting in area "H" cause i didnt do it right last time
3. detailed area "A"
To Do:
1. Detail everything else
2. Re-script everything
3. Add secrets
4. Test for Co-Op
play screen:
today's sector Disaster:
hows that C-M?
today's stats:
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