[Resource] [Weapons] Captain J's SnapShooting Workshop

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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby hitmanx » Fri Oct 11, 2013 4:01 am

Hey, I really felt like animating a sniper rifle today so I used this one, using only the frames you provided so you can't see the bolt moving but eh, it works well enough.

I can upload a png image sequence in a zip if there is enough interest.

Sounds from bf3

http://www.swfcabin.com/open/1381483122
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Fri Oct 11, 2013 4:09 am

that was pretty sick and smooth animations you just made up, also sounds are really fits as well! thanks for your attention! and yes, that rifle had no other animations but only one. but not m200, i had a many times for make that bastard works fine though.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Fri Oct 11, 2013 5:10 am

GK-64 Tactical Assualt Rifle has been added, heavily!
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Hellstorm Archon » Fri Oct 11, 2013 10:39 am

Say, what happened with that helmeted Cybruiser you were working on?
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Fri Oct 11, 2013 10:46 am

ooh, that guy? i just deleted him for an mistake long days ago. and least gif animations are still in this forum, but couldn't find full sprites of them.
those sprites has been requested by woolie wool, for his progressing wolfenstein mod. well, let me PM to him first.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Sat Oct 12, 2013 1:38 pm

well, still no words for woolie. i hope he is not quit this forum.

and i ALMOST forgot to add a my ol' arse masterpiece; the General Roasterock. he was finally added on this thread at custom sprite spoiler. well, about time. also i'm looking for someone who can DECORATE this guy, actually. :P
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Mon Oct 14, 2013 3:30 am

L-96 and FAMAS added, too blurry, they cannot see 'em!...well. if somebody fixes that problem.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Lawstiker » Thu Oct 17, 2013 5:23 am

There's quite a few awesome sprites you have there. Though may I ask what the 18mm Vulcan is from? I feel like I've seen that weapon somewhere.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Thu Oct 17, 2013 5:32 am

again, it's from LilWhiteMouse. for her own wad; HellSpawn. also they got a awesome monster designs too.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby skyrish10 » Thu Oct 17, 2013 8:02 am

Captain J wrote:[img]

Image
AWP Scout.


That is not an AWP Scout, Thats is an SV-98 Sniper Rifle!
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Thu Oct 17, 2013 8:47 am

i never knew, thanks for noitce that.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Fri Oct 18, 2013 3:55 am

good news, everyone. after i sent the massage for woolie wool for a hours, finally i got a answer from him. specially CYBER BRUTE!...well, too bad he has a one rotation attacks because this sprite was used to be used at wolfenstein mod; what woolie wool is creating.

well hey, i got him right now! also i'm looking for somebody could add a additional rotation frames for him, though.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby TheMightyHeracross » Fri Oct 18, 2013 6:52 pm

Yo, Cap'n. Are there any reload frames for that TEC-9? That would make my day. :)
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Fri Oct 18, 2013 10:46 pm

nah, i don't have any. sorry about that, you'll need to animate it at slade or slumped for it does do a reload.
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Re: [Resource] [Weapons] Captain J's SnapShooting Workshop

Postby Captain J » Sat Oct 26, 2013 11:28 am

X-26 Personal Tazer has been added, Now finally here goes UAC's cheap-arse scientist's personal weaponries. but only one. :P
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