Doom-Prime

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Doom-Prime

Postby MetroidJunkie » Thu Sep 26, 2013 9:02 pm

Image

The last progrsss made on it: http://www.4shared.com/file/AgXPzu7j/DoomPrime.html

As the perhaps not so clever name suggests, it's a project I'm considering based on Metroid Prime, using the Doom lore. The idea is to have exploration through hubs, items to progress forward, chunks of Doom lore (I'll likely make up many of them but relate it to the story) revealed through terminals like on Metroid Prime, and modified Doom monsters in behavior and appearance to make tougher normal enemies and bosses and mini-bosses.

Current item progression ideas:

Rocket Launcher: Destroy a jammed door to proceed.
Radiation Suit: Necessary to get through heavily irradiated sections of the base, which would ordinarily kill the player in seconds due to the toxicity.
Green Armor: Cuts atmospheric damage of hell by half.
Blue Armor: Eliminates damage of hell.

Screenshots:
Spoiler:


Footage:

Last edited by MetroidJunkie on Sun Nov 03, 2013 2:51 am, edited 10 times in total.
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Re: Doom-Prime

Postby 0bsidian » Thu Sep 26, 2013 9:04 pm

Nice, uh, grayness.
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Re: Doom-Prime

Postby MetroidJunkie » Thu Sep 26, 2013 9:08 pm

0bsidian wrote:Nice, uh, grayness.


That's mostly for the beginning since Doom takes place on Phobos so it's naturally expected to look dead and desolate. You'll reach a base, though.
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Re: Doom-Prime

Postby Scripten » Thu Sep 26, 2013 10:17 pm

Do you have any custom graphics other than the hud there? Enemies, weapons, etc?
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Re: Doom-Prime

Postby MetroidJunkie » Thu Sep 26, 2013 10:25 pm

Scripten wrote:Do you have any custom graphics other than the hud there? Enemies, weapons, etc?


Not at the moment but I was thinking graphically modified enemies along the line. About the only other thing that's custom made right now is the outer space sky.
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Re: Doom-Prime

Postby Valherran » Fri Sep 27, 2013 3:04 am

Was hoping this would actually be a Metroid Prime conversion for Doom...
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Re: Doom-Prime

Postby MetroidJunkie » Fri Sep 27, 2013 8:17 am

Valherran wrote:Was hoping this would actually be a Metroid Prime conversion for Doom...


Well, I figured anyone who wants Metroid Prime straight up can just play Metroid Prime. What I'm going for is to copy Metroid Prime's style with the Doom's universe. I even had the idea to make a sort of Dark Aether by letting you travel in and out of hell, with hell damaging you by trying to seize your soul.
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Re: Doom-Prime

Postby Scripten » Fri Sep 27, 2013 4:08 pm

MetroidJunkie wrote:
Scripten wrote:Do you have any custom graphics other than the hud there? Enemies, weapons, etc?


Not at the moment but I was thinking graphically modified enemies along the line. About the only other thing that's custom made right now is the outer space sky.


Shame about that; I was hoping we could exchange some resources. Ah well.

Best of luck with your project! :)
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Re: Doom-Prime

Postby thonglover » Fri Sep 27, 2013 4:23 pm

This place keeps getting better and better :)
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Re: Doom-Prime

Postby Valherran » Fri Sep 27, 2013 4:47 pm

MetroidJunkie wrote:
Valherran wrote:Was hoping this would actually be a Metroid Prime conversion for Doom...


Well, I figured anyone who wants Metroid Prime straight up can just play Metroid Prime. What I'm going for is to copy Metroid Prime's style with the Doom's universe. I even had the idea to make a sort of Dark Aether by letting you travel in and out of hell, with hell damaging you by trying to seize your soul.


Not everyone owns the ROM for it on the PC, or has the Game Cube and Wii to play the series. lol

Besides, being Samus and running around blasting Hell's minions is a fkin awesome idea. XD
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Re: Doom-Prime

Postby MetroidJunkie » Fri Sep 27, 2013 4:49 pm

Valherran wrote:Not everyone owns the ROM for it on the PC, or has the Game Cube and Wii to play the series. lol

Besides, being Samus and running around blasting Hell's minions is a fkin awesome idea. XD


Someone already did that;

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Re: Doom-Prime

Postby Valherran » Fri Sep 27, 2013 4:58 pm

I remember that, but wasn't it scrapped?
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Re: Doom-Prime

Postby Scripten » Fri Sep 27, 2013 5:54 pm

From what it looks like, yeah. I tried getting ahold of hnsolo77 on here to no avail, as I've been working on a similar project and would like to release it using his sprites. (Not to pull focus away from what's being made here. Both this and a more Metroid-centric mod have room in the community!)
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Re: Doom-Prime

Postby Valherran » Fri Sep 27, 2013 6:05 pm

Scripten wrote:From what it looks like, yeah. I tried getting ahold of hnsolo77 on here to no avail, as I've been working on a similar project and would like to release it using his sprites. (Not to pull focus away from what's being made here. Both this and a more Metroid-centric mod have room in the community!)


Keep me posted on the progress of that, I will be watching it, and this as well. :-)
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Re: Doom-Prime

Postby MetroidJunkie » Sun Sep 29, 2013 9:03 pm

How's the update? I thought I'd base the Main Power Room off the armor room from E1M1 as an homage, but I of course made changes to it so it wasn't just a copy paste thing. It also has the first encounter, complete with changing music, something I've seen in Metroid Prime.
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