font is fahked up to catch the mood of game/mod
Spoiler: ₣0T0S taken on Aug. 2015
Spoiler: VIДΞ0 taken on Oct. 2014
Spoiler: Photos taken on Sept. 2014
zandro is preferable
Spoiler: ₣0T0S taken on Aug. 2015
Spoiler: VIДΞ0 taken on Oct. 2014
Spoiler: Photos taken on Sept. 2014
original doomcenter's will be removed with the time of progress and replaced with all original GTA2's.SoloSpaghetti wrote:What about the weapons?
I thought to release some kind of beta when all city's layout is done. It won't take too long.Arch wrote:But if this is 0,5% it will take years until the finished product, do you plan releasing beta versions?
I thought of this method, but the fact that there will be some building's roofs you won't reach makes it a pity. I also have a feeling it won't help too much. It still would have to render alot of space.Nash wrote:To reduce lag, consider adding several huge/tall impassible buildings made of 1-sided lines to block the render line of sight. Scatter and distribute these structures evenly.
Most probably!TheMightyHeracross wrote:Add a Cops & Crooks-like multiplayer mode and I'll be so happy.
That's pretty much a motivation for this project. I want to recreate that kind of city and atmosphere in 3D of Doom.LkMax wrote:I don't understand why they never made a new GTA inspired by GTA 2. A dystopian futuristic setting in an open world game like GTA with dynamic faction reputation wasn't done since... well, GTA 2. =(
Not sure yet. It's tolerable perfomance for now. I thought to make about 40% of the city, it'd be more clear to decide.Nash wrote:Any chance for a playable demo soon? Would be interesting to gauge this map's performance...
But he has zero dollars in that shot. NO DONATION, NO SALVATION!wildweasel wrote:Oh man, you even got in the JESUS SAVES building. I love it already.