by mumblemumble » Mon Sep 16, 2013 5:21 am
Could you put SOME sort of a cap on health / armor bonuses? Right now a player has an unlimited health / armor cap with them, going as high as 4 k (can go higher, but still) This could be extremely problematic with deathmatch, giving near invincible players after a while, and expecially paired with "max health/armor bonus" it just becomes increasingly unfair, with someone being able to take mega-sphere and get around 400 hp / ap by the end of a match. Not saying they shouldn't go above 200, but eventually there should be an upper roof on the cap, maybe 300 or 350? Just something to prevent insane health numbers.
Also, again the trample effect is a problem in multiplayer. Someone can run into me from behind while im standing still, yet I still end up living while they die. Cool idea, but doesn't work well in actual game-play very well at all.
Last edited by mumblemumble on Mon Sep 16, 2013 10:28 am, edited 2 times in total.