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Ghoul Station is a new experience based on Cutmanmike's Ghoul Forest, where you have to find 8 gas tanks while being chased by a Jitterskull (with a totally new look!)
It's a pretty hard map, expecially if you want to get 100% score: the only way to do it is to kill the Jitterskull and then pick up all the gas tanks and bring them to your truck.
Depending on the feedback,i may make additional maps with different ghouls and objectives!
It's currently not tested in multiplayer, but since this is a beta, i'm looking to improve it with your help!
Special thanks to
for creating the original Ghoul Forest and all its sequels!
Cutmanmike - Base concept, Jitterskull
DoomNukem - Original revolver sprite
Valve - L4d Truck
Props and item artists
Please let me know any problems, or things i should improve
I loved the atmosphere, it was a very realistic area and was very well made. The weapon is also excellent and satisfying to use.
Jitterskull chasing the player the whole time, while it does add tension, makes it a helluva lot harder than it needs to be. I feel like it'd be a much scarier experience if you somehow spaced out the gas cans more and made it so Jitterskull drifted in and out of the world (possibly through silent teleportation after his HP reaches a certain level, or maybe just through a timer) rather than staying in the whole time. That way it keeps players on their toes and keeps the game suspenseful without making him annoying. Similarly you could utilize the heartbeat and make it play only when Jitter's in the world.
This is quite scary haha gave me a bit of a fright when I picked up the first jerrycan and looked outside the window to see the jitterskull hahah, also really like the choice of weapon never seen a circuit judge in a game before, gave it a couple of touchups.