Yea, I didn't seem to have further enthusiasm after completing the demo edits, but am still proceeding with Overkill as I finished the edits on MAP06 (and did MAP32 earlier because of its size). Other mods definitely can be used on this for sure but gameplay may vary depending on the elements given (higher gun damage, for example).
Maps of Chaos - Overkill RC1 out!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Reisal
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Re: Brutalized Doom & Doom 2
You're welcome 
Yea, I didn't seem to have further enthusiasm after completing the demo edits, but am still proceeding with Overkill as I finished the edits on MAP06 (and did MAP32 earlier because of its size). Other mods definitely can be used on this for sure but gameplay may vary depending on the elements given (higher gun damage, for example).
Yea, I didn't seem to have further enthusiasm after completing the demo edits, but am still proceeding with Overkill as I finished the edits on MAP06 (and did MAP32 earlier because of its size). Other mods definitely can be used on this for sure but gameplay may vary depending on the elements given (higher gun damage, for example).
- Reisal
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Re: Brutalized Doom & Doom 2
Progress has been a bit slow with other games and general recording for my Youtube channel, I have finished up MAP08 for the time being but I may touch it up before moving to MAP09.
- Reisal
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Re: Brutalized Doom & Doom 2
Finished up MAP11, removed the shadowing effects and and fixed a spot where you can get trapped just past the double SUPPORT3 door/lift because there was no way to get out from the right side before lowering the yellow door barrier.
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Ribo Zurai
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Re: Brutalized Doom & Doom 2
How about a demo? I'm starting to get curious. 
- Reisal
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Re: Brutalized Doom & Doom 2
Check the first post, I have posted a 7 level demo for Doom 2.
- Reisal
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Re: Brutalized Doom & Doom 2
Once again, other games have been keeping me occupied but I have not forgotten about this.
- Max Dickings
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Re: Brutalized Doom & Doom 2
Mr. Chris wrote:Once again, other games have been keeping me occupied but I have not forgotten about this.
This is very good news!
I have been using this mappack since the first second I started up Brutal Doom. And I'll never turn it off!
I'll patiently continue to wait for updates.
- Reisal
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Re: Brutalized Doom & Doom 2
If you need a time killer, please check out my Youtube channel
There are over 800 videos for your viewing pleasure.
- Max Dickings
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Re: Brutalized Doom & Doom 2
800!? God damn. But this is a easy way to find wads to play. Lost Episodes of Doom look pretty good, thanks!
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LegendaryFalco
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Re: Brutalized Doom & Doom 2
hey is there any word of progress on the overkill project? completed doom 1 and 2 on black metal with the brutalized levels and have to say it was nuts and felt like a real accomplishment completing that for the doom 2 levels especially
- Reisal
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Re: Brutalized Doom & Doom 2
There has been no progress since my last post on this thread because of other distractions (video recording, rendering, other games both playing and recording) and among the enthusiasm to open Doom Builder is relatively low at the moment.
Re: Brutalized Doom & Doom 2
hey i loved your wads alot but i couldednt help feel like new rooms where not what you where there to do so i started to make my own wad starting with yours and
adding on im on e1m4 but i couldint upload with out you sayin it ok here a video of level one let me know what you think il give you credit where ever i put it up http://www.youtube.com/watch?v=8deNoTi6UGo instead of tons of monsters and tons of health its the other way around
adding on im on e1m4 but i couldint upload with out you sayin it ok here a video of level one let me know what you think il give you credit where ever i put it up http://www.youtube.com/watch?v=8deNoTi6UGo instead of tons of monsters and tons of health its the other way around
- Reisal
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Re: Brutalized Doom & Doom 2
By all means expand existing levels to your liking
When you are finished, make a thread in this subforum and PM me the link to it so I can check it out.
- Reisal
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Re: Brutalized Doom & Doom 2
Yes, progression is slow still due to other games and doing work on my Youtube channel. However, I have expanded E2M8 so it's not just a small arena..Here, have a screenshot to whet your tongues..

I jumped to E2M8 because I know I wanted to make this into a more serios boss arena. The thing placement is not done but I can tell you you have to deal with not a cyberdemon, but a quartet of them to finish the episode.

I jumped to E2M8 because I know I wanted to make this into a more serios boss arena. The thing placement is not done but I can tell you you have to deal with not a cyberdemon, but a quartet of them to finish the episode.
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LegendaryFalco
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Re: Brutalized Doom & Doom 2
since you normally wouldnt get a BFG by then and there is no SSG in doom 1 this now looks like a real boss battleMr. Chris wrote:Yes, progression is slow still due to other games and doing work on my Youtube channel. However, I have expanded E2M8 so it's not just a small arena..Here, have a screenshot to whet your tongues..
I jumped to E2M8 because I know I wanted to make this into a more serios boss arena. The thing placement is not done but I can tell you you have to deal with not a cyberdemon, but a quartet of them to finish the episode.