[Project] "Knee-Deep in ZDoom"

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ellmo
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Joined: Thu Mar 04, 2004 9:21 am
Location: Poland - Poznan

Post by ellmo »

Tormentor667 wrote: 5(2). Why?
6. Why? It works fine and is very useful!
@ 5(2). I don't mean it's look. But mostly it's power.
@ 6. Try shooting in different directions. It's beacuse of missiles velocity. Like, shooting in northern direction would make the bullet go straight, but then shooting in nothern-west direction would make the bullet go 30 units left. Just for an example.

Try shooting at something from large distances using zoom. You'll see how wicked is it,

Me proposes two other weapons. Railgun and a Mortar Gun.
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TheDarkArchon
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Location: Some cold place

Post by TheDarkArchon »

No to the railgun. Railguns and other energy weapons don't suit E1. Thats why the plasma rifle and BFG are being replaced in the first place.
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Tormentor667
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Post by Tormentor667 »

TheDarkArchon wrote:No to the railgun. Railguns and other energy weapons don't suit E1. Thats why the plasma rifle and BFG are being replaced in the first place.
Exactly!
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Kirby
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Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

ellmo wrote: Railgun and a Mortar Gun.
Have you seen the grenade launcher? I think that qualifies good enuff :P
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ellmo
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Location: Poland - Poznan

Post by ellmo »

Kirby wrote:
ellmo wrote: Railgun and a Mortar Gun.
Have you seen the grenade launcher? I think that qualifies good enuff :P
Nope, unless someone makes it look at least nice. Now it's just a low quality sprite ripped from som other place.

As for the Railguns. They were never energy weapons, Archon, I take it you never played Quake 2 or 3. Railguns release uranium depleted slugs at ultra high velocities. Come to think of it... it's just a ballistic weapon.
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Tormentor667
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Post by Tormentor667 »

@ellmo - But not everyone has this detailed exact information of railguns ;) Everyone is used to the "energy railgun" used in ZDoom which in return uses cell packs. So it doesn't feel like Episode 1, no way.
But I agree with the sprites, anyone willed to do centered grenadelauncher sprites? Or just alter Alpha sprites to be used in our wad? (just look for good ones in the 99 weapons pack).
I also have another suggestion for the rifle: What about making a better muzzle flash for it? Maybe copy a shotgun one to this one would look much better.

@all - Where is the latest resource wad and is anyone willed to fix the SUPPORT2 texture, the DECORATE problem (no decorate items shown in DB) and also add the "Super Baron" to the Decorate itself?
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ellmo
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Location: Poland - Poznan

Post by ellmo »

Tormentor667 wrote:@ellmo - But not everyone has this detailed exact information of railguns ;) Everyone is used to the "energy railgun" used in ZDoom which in return uses cell packs. So it doesn't feel like Episode 1, no way.

Then waht's the big problem makin it fire slugs other than cells? None. I have a raiglun in drd and it uses cells, tho... but it's just a five seconds work before it has other ammo type.
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Tormentor667
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Post by Tormentor667 »

Sorry, no to railgun and I'm not gonna discuss this now furthermore, because the decision has already been done about 50 pages ago!
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Post by Graf Zahl »

Tormentor667 wrote:@ellmo - But not everyone has this detailed exact information of railguns ;) [/b]

Then watch the movie 'Eraser'! There it is sufficiently explained...
;)
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Tormentor667
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Post by Tormentor667 »

@Zahl - Damn you are right ;) Now stop it and leave the weapons as they are (except looking for GrenadeLauncher sprites, what about the ones from Skulltag?)

As for my progress on E1M2 - I found many areas which haven't been touched yet and I also noticed a lot of ... well areas which can be made much better and that is what I am doing right now :) After that, I will add 2 or 3 new areas and then I will work on gameplay, enough things for "week1" I think ;)
NiGHTMARE
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Joined: Sat Jul 19, 2003 8:39 am

Post by NiGHTMARE »

I've got pretty much every centred + doomish looking weapon ever made, so this evening I'll look through them all and see if there's something that would work for a grenade launcher.

As for other weapons, what about a flamethrower, a mega-rocket launcher, or a multi-rocket launcher?
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Nmn
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Post by Nmn »

Nightmare- the flamthrower would be nice, but the others I think You're just joking :P

Weapons-leave them as they are! We.. I mean You ;) are way into to the project than to care for something that was decided in the beginning.
It's like modyfying the pallette when we have 100 textures already... :roll: :wink:
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Tormentor667
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Post by Tormentor667 »

@Nightmare - Interesting ideas (except the megarocket), but who will do this? And do you know that this should be finished as soon as possible so we can place that into the resources for gameplay adjustment?!

As NMN said: We should leave everything as it is (except the sprites for the launcher and the muzzle flash of the rifle), I don't want to start over and over again with old issues!
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Risen
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Location: N44°30' W073°05'

Post by Risen »

M4 mid-week progress:
- Removed the areas that didn't fit.
- Moved the better new areas around to match the flow of the map.
- Fixed the reactor's transfer_heights teleport.
- Moved player starts 2-4
- Placed player starts 5-8
- Began retexturing to come closer to an E1 feel

Still to go for this week:
- Provide a map exit
- continue retexturing as above
- ensure map can be completed from start to finish

Probably won't get to:
- Item/Monster balance
- ensuring full cooperative support
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Nmn
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Post by Nmn »

Because I am involved in E1m4 in one or other way I must ask You for screenshots.

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