"resurrected" Wolf3D project (gameplay video + music patch)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Doomstrife
Posts: 14
Joined: Mon Jul 22, 2013 1:53 pm

Re: "resurrected" Wolf3D project

Post by Doomstrife »

CeeJay wrote:
Doomstrife wrote:I noticed there was 3do and mac versions of the music included. I was messing around with xwe and i noticed i couldnt change any of the music around in the wad.(I wanted to use the 3do music)
Do you mean you wish to replace the music in the game with the 3do music? Why?



Yes :)
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: "resurrected" Wolf3D project

Post by CeeJay »

The Mac and 3DO music was just included as a fun extra. The 3DO music in particular was a pain to get a hold of. It's not a question of just replacing the music in the game, it would require a little work and coding. To me the music that's already in the game is perfect and faithful to the source material so I see no reason to, what I would consider, "downgrading" it. Though the theme song is used (this was used in the Mac version aswell) because the original Wolf3D never really had one.

If you still really, really want to you can have a look in the DDFPLAY file (and check edge.sourceforge.net for tutorials and guides), and the music lumps come right after the sound lumps.
User avatar
Doomstrife
Posts: 14
Joined: Mon Jul 22, 2013 1:53 pm

Re: "resurrected" Wolf3D project

Post by Doomstrife »

Alright thanks very much for the response. Ill prolly mess with it when I have some spare time. Thanks :)
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: "resurrected" Wolf3D project

Post by CeeJay »

Don't mention it. You are more than welcome to make patches, levels, expansions for it provided you run it by me and give credit where it is due if it was to be released. I encourage it actually, that's one of the reason I included "\goodies"
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: "resurrected" Wolf3D project (minor update)

Post by CeeJay »

A minor update:

Added shaded walls
Lowered the players view (it was a bit too high)
Forgot to add splash damage to the players rocket. Fixed.
Some new sound effects from the Atari Jaguar port of Wolf3D
Lamps make a faint buzzing sound

Download:
http://www.mediafire.com/?f22x8dqc97iycdi
User avatar
Doomstrife
Posts: 14
Joined: Mon Jul 22, 2013 1:53 pm

Re: "resurrected" Wolf3D project (minor update)

Post by Doomstrife »

I downloaded the recent version of Wolfenstein 3d for edge, and I really do enjoy it. I also been recording some footage (First Episode i split it into 4 videos) located http://www.youtube.com/watch?v=ttyfLabkHG4 If anyone is curious on how it runs and looks. Ceejay this is a great mod for Wolfenstein.
mallo
Posts: 1112
Joined: Sat May 22, 2010 12:49 pm

Re: "resurrected" Wolf3D project (minor update)

Post by mallo »

Wait a minute, isn't that the video on YouTube I said in comments it's not needed and doesn't use anything new?
User avatar
Doomstrife
Posts: 14
Joined: Mon Jul 22, 2013 1:53 pm

Re: "resurrected" Wolf3D project (minor update)

Post by Doomstrife »

mallo wrote:Wait a minute, isn't that the video on YouTube I said in comments it's not needed and doesn't use anything new?
No, I just uploaded it today. I dont have any comments on it.
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: "resurrected" Wolf3D project (minor update)

Post by CeeJay »

Cool 8-)

I'll certainly watch through these :D
mallo
Posts: 1112
Joined: Sat May 22, 2010 12:49 pm

Re: "resurrected" Wolf3D project (gameplay video, page 2)

Post by mallo »

Huh, must've been different Wolf3D in EDGE mod then.
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: "resurrected" Wolf3D project (gameplay video, page 2)

Post by CeeJay »

mallo wrote:Huh, must've been different Wolf3D in EDGE mod then.
Do you have a link to it?
mallo
Posts: 1112
Joined: Sat May 22, 2010 12:49 pm

Re: "resurrected" Wolf3D project (gameplay video, page 2)

Post by mallo »

It's first result when typing "Wolf3D EDGE"
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: "resurrected" Wolf3D project (gameplay video, page 2)

Post by CeeJay »

http://www.youtube.com/watch?v=AfN_h3GPWGw

If this is what you mean, it is an earlier work-in-progress from years back.
mallo
Posts: 1112
Joined: Sat May 22, 2010 12:49 pm

Re: "resurrected" Wolf3D project (gameplay video, page 2)

Post by mallo »

Told ya!
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: "resurrected" Wolf3D project (gameplay video, page 2)

Post by CeeJay »

Third update!

Fixed a minor issue with MechaHitlers walking animation
Replaced the skeleton on the dungeon wall texture with a less pixelated version
The word "clip" replaced with "magazine" for text messages
Made the pistols animation a little smoother

http://www.mediafire.com/?zt49j2tquegxzfu

Return to “TCs, Full Games, and Other Projects”