Hi Everybody,
I've not posted for years although I've occasionally looked in at the great projects some of you are working on.
10+ years ago I worked on a single-player western-styled adventure with some amusing content and also some pretty serious hellish content. It always seemed about 90% done and I never released it although a few forum members gave it a run and provided feedback (Enjay,Rex, LWM).
Lately I got to regretting that it was still gathering dust on my hard drive so I re-familiarized with my editors and set about debugging a few things via decorate.
So you can get this trial version of DoomWest here: http://home.earthlink.net/~mjblakely/data/
It runs with the latest zdoom and also seems to work with gzdoom although the Light_Fade function in scripts doesn't seem to work.
I hope some of you can find some interesting things in this wad.
Better not waste it
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Location: Monrovia, CA, USA
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Re: Better not waste it
Wow, welcome back Biff! Downloaded your mod; will give feedback later. :D
EDIT: Got to the dentist but couldn't do anything once I was in the seat... :S
EDIT: Got to the dentist but couldn't do anything once I was in the seat... :S
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Re: Better not waste it
Short, but sweet. I like it. I chuckled when I saw the looney tunes characters as monsters.
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Re: Better not waste it
Nash - The adventures hadn't really begun. You have to kill the dentist. He is tough and wants to grind your teeth. Best to get the SSG before you visit him. After you kill him you can look inside his "closet".
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Re: Better not waste it
Hi Biff, great to see you around. I hope that you are well.
Funny thing is, I was thinking about Doom west just the other day and wondering if it was ever going to see the light of day with you apparently having left the community.
Funny thing is, I was thinking about Doom west just the other day and wondering if it was ever going to see the light of day with you apparently having left the community.
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- Posts: 1061
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- Location: Monrovia, CA, USA
Re: Better not waste it
Thanks Enjay, I'm well enough to go to work and also play some doom.
Yeah I hadn't logged on in so long that I had to pass an anti-bot quiz.
Have you released any projects in recent years? If so I'd like to give them a try. I'll also sift through other projects here; we appear to have quite a few skilled newer members contributing.
Yeah I hadn't logged on in so long that I had to pass an anti-bot quiz.
Have you released any projects in recent years? If so I'd like to give them a try. I'll also sift through other projects here; we appear to have quite a few skilled newer members contributing.
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- Location: Waveney, United Kingdom
Re: Better not waste it
Good to see you back, Biff - thought you'd gone for good
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- Location: Australia
Re: Better not waste it
Doom West was so awesome, it can not be described in earthly words. Great job!
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Re: Better not waste it
The fuck did I just play? Haha that was fantastic, great job.
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Re: Better not waste it
Is there going to be a Doom West 2? That would be so fun!
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- Location: Monrovia, CA, USA
Re: Better not waste it
Hey Martin, it's good to see that you are still here! Thx for bumping the thread, I thought it was dead.
Thanks also to jpalomo, SlapTheFish and Max Dickings for the notes, I was hoping that work wouldn't go to waste.
So I take it you all were able to play to conclusion without significant game errors. If there are any issues you can PM me with suggestions.
Mike B.
Thanks also to jpalomo, SlapTheFish and Max Dickings for the notes, I was hoping that work wouldn't go to waste.
So I take it you all were able to play to conclusion without significant game errors. If there are any issues you can PM me with suggestions.
Mike B.