[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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jazzmaster9
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Re: [SPRITES] Spriting Carnival!!

Post by jazzmaster9 »

doomjedi wrote:
jazzmaster9 wrote:More Wolfenstein, Here i have some Totenkopf SS and Officer.
Inspired by the Calamity Raven from Valkyria Chronicles 3.

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Nice :) Reminds me the times I made that undead flameguard guy :)

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The Skull mask actually came form your Skeleton SS with some minor editing done to the eyes. :)
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doomjedi
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Re: [SPRITES] Spriting Carnival!!

Post by doomjedi »

Yes, I later noticed :) Nice work :)
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Marty Kirra wrote:As much as i like the feedback, I already started the animations for it so it's hard to go back and re-edit the whole thing. In the most cop-out answer, it's not supposed to be realistic at all, especially once you see how this thing works (that handle works like a motorcycle throttle :P), and it doesn't look that off for me at the moment.
oh well, at least i can re animate those if i had your full minigun sprites. also seems to be legit look foward again.
and of course every persons has different opinions and thinkings, so i'll understood that minigun's belt feed is goes upper parts, because that part should be fits at official bullet belts' size, though.

oh, and sorry for sudden choices. i can't stand for while if something is seems to be awkward in my eye, if some weapons are future style weapons. specially that does ballistic attacks.

less that, i really love your artworks. we sure had a good artist indeed! :D
Ethril wrote:I'm pretty sure that all Reelism bosses explode violently on death, regardless of whether or not that is at all logical.
that's the classical action game physics for every kind of bosses. just look at few games what did you played for while. such as smash tv, even CONTRA.

EDIT:
uz.PNG
shot a uzi's model and twitched possible as i can. looks pretty god awful, i know. i just give a try even i was suck at tying this. :P
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Jblade
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Re: [SPRITES] Spriting Carnival!!

Post by Jblade »

Actually that's pretty damn great looking, you should do more like that!
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scalliano
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Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

Ethril wrote:
mallo wrote:There's still hope, she may fall on death!
I'm pretty sure that all Reelism bosses explode violently on death, regardless of whether or not that is at all logical.
True. Depending on how it's handled, I may be able to work something out. I'll be studying the mod's code as I go.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Code: Select all

	Death:
		CPTJ H 0 ACS_Execute(993,0,0,0,0)
		CPTJ H 0 A_Stop
		CPTJ H 65 A_Scream
		TNT1 A 0 A_PlaySound("boss/explode",CHAN_BODY,1,0,ATTN_NONE)
		CPTJ GHGHGHGH 8 A_SpawnItemEx("BossBoom",random(0,60),random(0,60),random(20,80),0,0,0,random(0,360))
		CPTJ GHGHGHGHGHG 4 A_SpawnItemEx("BossBoom",random(0,60),random(0,60),random(20,80),0,0,0,random(0,360))
		CPTJ GHGHGHGHGHGHG 2 A_SpawnItemEx("BossBoom",random(0,60),random(0,60),random(20,80),0,0,0,random(0,360))
		TNT1 A 200 A_GiveToTarget("ScoreItem",5000)
		Stop
here it is. every bosses got those exploding scripts. so i think you'll need to delete those spawnitemex thingies, and add your own death animations, and do not delete that score giving script. or she'll became a bum. by the way, pretty hard. right? compile things at my computer is pure harder to me, though.
asdasdasd4.PNG
this thing is pretty massed up either.
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scalliano
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Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

Yeah, as I suspected. Get rid of those and toss in a couple of A_Quake calls. One for the knees, one for the face ...
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Dr_Proton
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Proton »

I want to do a complete sprite version of this compiled image [which i did in one night :geek: ]. What do you think about this ? [Don't mind the graphics, it's just for orientation] :D
I will slowly post updates on this, because i think it will be just annoying if I only do like a small amount of the progress and spam this thread :P So just be patience my friends. :wink:

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albiongeck
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Re: [SPRITES] Spriting Carnival!!

Post by albiongeck »

Looks cool but what exactly will be in the sprite?
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Dr_Proton
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Proton »

Everything :D As soon i have the whole picture right [I will use cosmic fog, or whatever it is called, gun smoke and maybe the demon on the left side], i will pixelize it [but i will make it 1080p first] :P
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Ethril
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Re: [SPRITES] Spriting Carnival!!

Post by Ethril »

scalliano wrote:Yeah, as I suspected. Get rid of those and toss in a couple of A_Quake calls. One for the knees, one for the face ...
...and then the explosions, of course.
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TiberiumSoul
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Re: [SPRITES] Spriting Carnival!!

Post by TiberiumSoul »

Credits to MartyKirra and MagSigmaX
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Bitterman
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Re: [SPRITES] Spriting Carnival!!

Post by Bitterman »

Not bad, though I think it'd look better if you took off the giant muzzle.
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scalliano
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Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

Ethril wrote:
scalliano wrote:Yeah, as I suspected. Get rid of those and toss in a couple of A_Quake calls. One for the knees, one for the face ...
...and then the explosions, of course.
Actually that might be funny if she hits the ground, causing a minor earthquake in the process, lays there for a few seconds, THEN explodes.

This is all just words at the moment, though. I need to get the sprites done first, and she actually has more frames than the zombie scientist she's based on.
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TiberiumSoul
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Re: [SPRITES] Spriting Carnival!!

Post by TiberiumSoul »

the ginat muzzel is what keeps the recoil from blowing your shoulder right out of your back :P

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