The Skull mask actually came form your Skeleton SS with some minor editing done to the eyes.doomjedi wrote:Nicejazzmaster9 wrote:More Wolfenstein, Here i have some Totenkopf SS and Officer.
Inspired by the Calamity Raven from Valkyria Chronicles 3.
Reminds me the times I made that undead flameguard guy
[SPRITES] Spriting Carnival!!
- jazzmaster9
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Re: [SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
Yes, I later noticed
Nice work 
- Captain J
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Re: [SPRITES] Spriting Carnival!!
oh well, at least i can re animate those if i had your full minigun sprites. also seems to be legit look foward again.Marty Kirra wrote:As much as i like the feedback, I already started the animations for it so it's hard to go back and re-edit the whole thing. In the most cop-out answer, it's not supposed to be realistic at all, especially once you see how this thing works (that handle works like a motorcycle throttle), and it doesn't look that off for me at the moment.
and of course every persons has different opinions and thinkings, so i'll understood that minigun's belt feed is goes upper parts, because that part should be fits at official bullet belts' size, though.
oh, and sorry for sudden choices. i can't stand for while if something is seems to be awkward in my eye, if some weapons are future style weapons. specially that does ballistic attacks.
less that, i really love your artworks. we sure had a good artist indeed!
that's the classical action game physics for every kind of bosses. just look at few games what did you played for while. such as smash tv, even CONTRA.Ethril wrote:I'm pretty sure that all Reelism bosses explode violently on death, regardless of whether or not that is at all logical.
EDIT: shot a uzi's model and twitched possible as i can. looks pretty god awful, i know. i just give a try even i was suck at tying this.
Re: [SPRITES] Spriting Carnival!!
Actually that's pretty damn great looking, you should do more like that!
Re: [SPRITES] Spriting Carnival!!
True. Depending on how it's handled, I may be able to work something out. I'll be studying the mod's code as I go.Ethril wrote:I'm pretty sure that all Reelism bosses explode violently on death, regardless of whether or not that is at all logical.mallo wrote:There's still hope, she may fall on death!
- Captain J
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Re: [SPRITES] Spriting Carnival!!
Code: Select all
Death:
CPTJ H 0 ACS_Execute(993,0,0,0,0)
CPTJ H 0 A_Stop
CPTJ H 65 A_Scream
TNT1 A 0 A_PlaySound("boss/explode",CHAN_BODY,1,0,ATTN_NONE)
CPTJ GHGHGHGH 8 A_SpawnItemEx("BossBoom",random(0,60),random(0,60),random(20,80),0,0,0,random(0,360))
CPTJ GHGHGHGHGHG 4 A_SpawnItemEx("BossBoom",random(0,60),random(0,60),random(20,80),0,0,0,random(0,360))
CPTJ GHGHGHGHGHGHG 2 A_SpawnItemEx("BossBoom",random(0,60),random(0,60),random(20,80),0,0,0,random(0,360))
TNT1 A 200 A_GiveToTarget("ScoreItem",5000)
Stopthis thing is pretty massed up either.
Re: [SPRITES] Spriting Carnival!!
Yeah, as I suspected. Get rid of those and toss in a couple of A_Quake calls. One for the knees, one for the face ...
Re: [SPRITES] Spriting Carnival!!
I want to do a complete sprite version of this compiled image [which i did in one night
]. What do you think about this ? [Don't mind the graphics, it's just for orientation]
I will slowly post updates on this, because i think it will be just annoying if I only do like a small amount of the progress and spam this thread
So just be patience my friends.

I will slowly post updates on this, because i think it will be just annoying if I only do like a small amount of the progress and spam this thread

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albiongeck
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Re: [SPRITES] Spriting Carnival!!
Looks cool but what exactly will be in the sprite?
Re: [SPRITES] Spriting Carnival!!
Everything
As soon i have the whole picture right [I will use cosmic fog, or whatever it is called, gun smoke and maybe the demon on the left side], i will pixelize it [but i will make it 1080p first] 
Re: [SPRITES] Spriting Carnival!!
...and then the explosions, of course.scalliano wrote:Yeah, as I suspected. Get rid of those and toss in a couple of A_Quake calls. One for the knees, one for the face ...
- TiberiumSoul
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Re: [SPRITES] Spriting Carnival!!
Credits to MartyKirra and MagSigmaX
- Attachments
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- Doom Style Orion EMRS-Mk.5
- GSGGA0.png (14.35 KiB) Viewed 1130 times
Re: [SPRITES] Spriting Carnival!!
Not bad, though I think it'd look better if you took off the giant muzzle.
Re: [SPRITES] Spriting Carnival!!
Actually that might be funny if she hits the ground, causing a minor earthquake in the process, lays there for a few seconds, THEN explodes.Ethril wrote:...and then the explosions, of course.scalliano wrote:Yeah, as I suspected. Get rid of those and toss in a couple of A_Quake calls. One for the knees, one for the face ...
This is all just words at the moment, though. I need to get the sprites done first, and she actually has more frames than the zombie scientist she's based on.
- TiberiumSoul
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Re: [SPRITES] Spriting Carnival!!
the ginat muzzel is what keeps the recoil from blowing your shoulder right out of your back 


