Ultimate Western conversion (beta #3)

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Coraline
Posts: 447
Joined: Wed Aug 15, 2012 3:41 pm
Location: California

Re: Ultimate Western conversion (first beta!)

Post by Coraline »

Tristan885 wrote:
Valherran wrote:However there is something bizarre going on with this engine, I cannot turn without my frames dropping to 0, makes anything unplayable for me.
That's really strange, on my side I have no problems... I wonder what's causing that FPS drop for you...
Hello,

That's an indication that your system might be using what's called a "Software" OpenGL driver (generally accompanied by a frame rate of 0). There have been a few reports of stability issues - first, make sure you are using the latest release (1.36D-Win32). Next, be sure this is unzipped in a clean folder (not overwriting any other version of EDGE). Finally, make sure you aren't using a render wrapper as 3DGE has no support for something like that. If all else fails, delete your "edge2.cfg" so the engine can revert to default. Make sure your system has up-to-date video drivers (NOT the packed-in versions that ship with Windows).

Additionally, in order to properly diagnose the problem, I'll need a copy of your edge2.log and your debug.log. Please, upload them so I can be of assistance. This will tell me exactly what I need to know to fix your problem.
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Valherran
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Joined: Tue Oct 27, 2009 12:58 pm

Re: Ultimate Western conversion (first beta!)

Post by Valherran »

corynne wrote:
Tristan885 wrote:
Valherran wrote:However there is something bizarre going on with this engine, I cannot turn without my frames dropping to 0, makes anything unplayable for me.
That's really strange, on my side I have no problems... I wonder what's causing that FPS drop for you...
Hello,

That's an indication that your system might be using what's called a "Software" OpenGL driver (generally accompanied by a frame rate of 0). There have been a few reports of stability issues - first, make sure you are using the latest release (1.36D-Win32). Next, be sure this is unzipped in a clean folder (not overwriting any other version of EDGE). Finally, make sure you aren't using a render wrapper as 3DGE has no support for something like that. If all else fails, delete your "edge2.cfg" so the engine can revert to default. Make sure your system has up-to-date video drivers (NOT the packed-in versions that ship with Windows).

Additionally, in order to properly diagnose the problem, I'll need a copy of your edge2.log and your debug.log. Please, upload them so I can be of assistance. This will tell me exactly what I need to know to fix your problem.
I will look into this and get back to you sir.
CeeJay
Posts: 1452
Joined: Sun Mar 14, 2010 2:52 am

Re: Ultimate Western conversion (first beta!)

Post by CeeJay »

Yeah, what he said
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Lippeth
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Re: Ultimate Western conversion (first beta!)

Post by Lippeth »

What in god's name did I ever do to those birds to make them want me dead so bad? It makes me want to shoot a horse, but they seem impervious to bullets, so the chickens have to die.

Seriously, a really fun mod, although I've never been too keen on 3dge. I know I'm not being very original or sensitive for saying that, but I have my reasons.
CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: Ultimate Western conversion (first beta!)

Post by CeeJay »

You're the second person to dislike the hawks, and I was never fully keen on them myself (see earlier post). They have been scrapped, but the stray dogs will remain.

A second beta is on the way.
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Lippeth
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Re: Ultimate Western conversion (first beta!)

Post by Lippeth »

I don't necessarily dislike the hawks, though they could be less prevalent as well as doing less damage. Other than that and weapons taking a little too long to reload, everything seems very balanced and satisfying, with awesome graphics and sound.
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Valherran
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Re: Ultimate Western conversion (first beta!)

Post by Valherran »

Lippeth wrote:I don't necessarily dislike the hawks, though they could be less prevalent as well as doing less damage. Other than that and weapons taking a little too long to reload, everything seems very balanced and satisfying, with awesome graphics and sound.
Better idea, let the hawk be neutral, and if it gets hit by anything, it goes after the nearest target. lol
CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: Ultimate Western conversion (first beta!)

Post by CeeJay »

Lippeth wrote:I don't necessarily dislike the hawks, though they could be less prevalent as well as doing less damage. Other than that and weapons taking a little too long to reload, everything seems very balanced and satisfying, with awesome graphics and sound.
I did put focus on getting the reloading as fast as possible, it's still much faster than you would expect in real life. The revolver reloads pretty darn fast in my opinion (a little too fast actually) as well as the sawed-off (individual one), real revolvers of the old west did not reload like that (i've done my research). I did just recently slightly increase the speed of the reloading for the double-barreled shotgun. This simply changes gameplay, you'll have to use different tactics than you would in Doom.
CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: Ultimate Western conversion (first beta!)

Post by CeeJay »

Beta #2: http://www.mediafire.com/?tsrd92g7arrvi10

MAJOR CHANGES:

New Winchester sprites
No more hawk!
More interactive objects
Player sounds (sort of)
New flame sprite/animation/effect
New power-up: Large bronze badge acting as a megasphere
Better accuracy and range for the revolver(s)
Dynamite bundle (experimental stage)
CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: Ultimate Western conversion (beta #2)

Post by CeeJay »

Meet the arsenal...
Spoiler:
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Captain J
 
 
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Re: Ultimate Western conversion (beta #2)

Post by Captain J »

i think if gatling gun shading is doesn't work for you, you should replace that dynamite sprite. that's really don't fits at doom's graphic.
how about use outlaw's dynamite with among gatling gun? that was not drawn thing, it was 3d model though.
CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: Ultimate Western conversion (beta #2)

Post by CeeJay »

I've already just moments ago replaced the dynamite sprites with new ones :-)
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Mav3rick
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Re: Ultimate Western conversion (beta #2)

Post by Mav3rick »

oh nice, a new version and thanks for the little improvements ;)
CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: Ultimate Western conversion (beta #3)

Post by CeeJay »

New beta:
http://www.mediafire.com/?plwjdwy34sddt4j

Notable changes/improvements/additions:

Smoother fist animation along with an added secondary attack (uppercut)
Improved Winchester animation
Picking up all badges on current level gives you a bonus
New sprites and graphics for the dynamite (still work-in-progress)
New sound effect for the Gatling gun

Lots 'n' lots of interactive objects:

If your health gets below 50 you can drink water from a cactus for a maximum of 50 health
New and better barrels
Chickens can be kicked and killed
All "living creatures" can be gibbed (vultures, girls, etc.)
Pushable objects (barrels and stools)
Almost all other scenery objects can be destroyed or interacted with

This will be the last beta for a while. Enjoy.
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Tormentor667
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Re: Ultimate Western conversion (beta #3)

Post by Tormentor667 »

Woohooo :) Finally someone does this :)

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