@Mallo, actually the consumer model of the Rift will likely be better suited for AR application, because one of the earlier concept designs places two cameras, eye width apart, on the front of the device


Heck, you can do that yourself already. It's a simple [wiki]MENUDEF[/wiki] mod to add a slider entry for [wiki=CVARs:Configuration#turbo]turbo[/wiki].Indecom wrote:A slider could easily be added to the game's options that can lower the player's movement speed.
Do you know how much DECORATE would that need?Nash wrote:I thought the whole point of VR is being to look around by using your body movements as input... I wonder if in my lifetime I'd be able to see full VR games where head motion and gun aiming could be separate (a gun-like device actually moves the player's arms so you can aim anywhere regardless of where your camera is pointing)