Marine's Arsenal v1.0!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Marine's Arsenal v1.0!
So, you get bored of fragging cyberdemons with your fists, well have a shot at this.
NEW WEAPONS.
NEW MONSTERS.
NEW ITEMS.
NEW DOOM...
List of features:
-Compatible with PWADS!
-Is fun and will add up to any players collection!
-Easily modifiable. And you are encouraged to use it as a base for your own mod, or even add, remove from it or enhance it. so, this is intended to be modder friendly!
-Is aimed to be nearly a total-conversion without using new maps or textures.
-New bobbing style. From the doom alpha
-Uses the top rated stuff on realm667. not the boring stuff. This will be better than you will think for a realm667 compilation.
-More features come with the new releases
Current Progress
(0/100) as i said, its wip!
Coming late today or tommorow.
I sent it to moddb and found a pic on the web from a doom blog and it was perfect for the mod.
Video:
http://www.youtube.com/watch?v=m0BH65QG ... e=youtu.be
Download:
http://www.moddb.com/games/doom-ii/down ... es-arsenal
NEW WEAPONS.
NEW MONSTERS.
NEW ITEMS.
NEW DOOM...
List of features:
-Compatible with PWADS!
-Is fun and will add up to any players collection!
-Easily modifiable. And you are encouraged to use it as a base for your own mod, or even add, remove from it or enhance it. so, this is intended to be modder friendly!
-Is aimed to be nearly a total-conversion without using new maps or textures.
-New bobbing style. From the doom alpha
-Uses the top rated stuff on realm667. not the boring stuff. This will be better than you will think for a realm667 compilation.
-More features come with the new releases
Current Progress
(0/100) as i said, its wip!
Coming late today or tommorow.
I sent it to moddb and found a pic on the web from a doom blog and it was perfect for the mod.
Video:
http://www.youtube.com/watch?v=m0BH65QG ... e=youtu.be
Download:
http://www.moddb.com/games/doom-ii/down ... es-arsenal
Last edited by DoomedDoomer on Tue Jul 02, 2013 8:32 am, edited 6 times in total.
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Re: [WIP]Marine's Arsenal
Please include screenshots, video, or a download link for new project threads. If all you have is an idea for a project and nothing else, the Project Ideas thread is where stuff like this needs to go instead.
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Re: [WIP]Marine's Arsenal
I will get to posting a youtube video of it. but i dont have fraps and all i have is bandicam so when you see it, there will be a watermark. its at the top-center co it is easily ignorablewildweasel wrote:Please include screenshots, video, or a download link for new project threads. If all you have is an idea for a project and nothing else, the Project Ideas thread is where stuff like this needs to go instead.
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Re: [WIP]Marine's Arsenal
You can take screenshots in ZDoom using the Print Screen key. Where they are saved will depend on your operating system.
http://zdoom.org/wiki/Screenshot
http://zdoom.org/wiki/Screenshot
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Re: [WIP]Marine's Arsenal
Uploading video now. it was a large file so wait a few hours. it is still a wip however.
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Re: [WIP]Marine's Arsenal
I was going to give you 24 hours, as per the Projects rules, so that seems manageable.DoomedDoomer wrote:Uploading video now. it was a large file so wait a few hours. it is still a wip however.
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Re: [WIP]Marine's Arsenal
Good. Now next time i will remember to post the youtube vid first. then post the download link.wildweasel wrote:I was going to give you 24 hours, as per the Projects rules, so that seems manageable.DoomedDoomer wrote:Uploading video now. it was a large file so wait a few hours. it is still a wip however.
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Re: [WIP]Marine's Arsenal
Video is up! Prepare for the awesome mod of mine.wildweasel wrote:I was going to give you 24 hours, as per the Projects rules, so that seems manageable.DoomedDoomer wrote:Uploading video now. it was a large file so wait a few hours. it is still a wip however.
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Re: [WIP]Marine's Arsenal [NOW INCLUDES VIDEO!]
Nice looking mod! I've always wanted something like this to add with other wads, AEoD was absolutely amazing but had a bit too much for some mods I wanted to combine it with, but this looks perfect.
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Re: [WIP]Marine's Arsenal [NOW INCLUDES VIDEO!]
Thanks, Magmus! i spent some time on this and i wanted you all to enjoy what i call "Marine's Arsenal."magmus wrote:Nice looking mod! I've always wanted something like this to add with other wads, AEoD was absolutely amazing but had a bit too much for some mods I wanted to combine it with, but this looks perfect.
I will be uploading a download link as soon as possible.
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Re: [WIP]Marine's Arsenal [NOW INCLUDES VIDEO!]
So is this just a Realm667 resources compilation, or will you change it past WIP stages? It looks like you only switched the weapons.
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Re: [WIP]Marine's Arsenal [NOW INCLUDES VIDEO!]
Any particular reason why we would want to play this and not Scalliano's 667 Shuffle?
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Re: [WIP]Marine's Arsenal [NOW INCLUDES VIDEO!]
In the DECORATE code, there is code for monsters. but it is unfunctional until i figure out how to fix it. this is a compilation of resources.Bitterman wrote:So is this just a Realm667 resources compilation, or will you change it past WIP stages? It looks like you only switched the weapons.
But what i did was searched for the top rated stuff.
The lowest rated thing i picked up was...The pistol with a rating of 3.08.
My rules for making this was...
Rule #1 - Make sure the content was rated higher than 3.00
Rule #2 - That It could be modder friendly so modders could make and enhanced version of this.
Rule #3 - Make sure they were fun balenced weapons for singleplayer. not multiplayer because gzdoom does not even support mutilplayer
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Re: [WIP]Marine's Arsenal [NOW INCLUDES VIDEO!]
What on earth is Scalliano's 667 Shuffle.wildweasel wrote:Any particular reason why we would want to play this and not Scalliano's 667 Shuffle?
Besides, A reason is that what ever Scalliano's 667 Shuffle is it must be pretty much the same thing but with different stuff.
But soon, I will do a project called...Weapon's of Doom.
That combines the latest version of the Weapons Resource Wad and Realm667 to make a wad that, well sounds boring but i will fix it and make it better.
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Re: [WIP]Marine's Arsenal [NOW INCLUDES VIDEO!]
http://forum.zdoom.org/viewtopic.php?f=19&t=24974DoomedDoomer wrote:What on earth is Scalliano's 667 Shuffle.