Cyberrunner - 0.11 - No longer in progress

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HexaDoken
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Re: [WIP] Cyberrunner: Race the Wind

Post by HexaDoken »

I just can't be the only one who is better at evaluating his physical position and stuff in first person view than in third person view.

It just can't be.
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Captain J
 
 
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Re: [WIP] Cyberrunner: Race the Wind

Post by Captain J »

speed running is more better then boss battle...just kidding but this wad seems to be more awesome when this wad is release!
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TerminusEst13
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Re: [WIP] Cyberrunner: Race the Wind

Post by TerminusEst13 »

The next build will feature a new DM map, provided by the wonderful Revae.

Lots of emphasis on vertical movement and dramatic leaps over a pit of lava, combined with a stylish Tron-esque appearance.

Image
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Captain J
 
 
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Re: [WIP] Cyberrunner: Race the Wind

Post by Captain J »

woo...needs more black! :D
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iSpook
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Re: [WIP] Cyberrunner: Race the Wind

Post by iSpook »

HexaDoken wrote:I just can't be the only one who is better at evaluating his physical position and stuff in first person view than in third person view.

It just can't be.
Your not, I can't play this in third person... and I feel better and/or more comfortable doing this in First person, than in third person.

On the subject of mixing this mod with others:

I surprisingly found out that this mix of mods actually worked without conflicts with the weapons or scripting (although the former isn't as surprising, though.)
Spoiler: Watch me fail, heh.
While it does make it easier, and feels a bit cheat-y, but it doesn't help with the confusion I have with the "canyon" level xD
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TerminusEst13
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Re: [WIP] Cyberrunner: Race the Wind

Post by TerminusEst13 »

Another map is in progress, by the wonderful Ral22. This time, rather than a DM map, it's a racing circuit!

Here's a preview of the first third of the level.
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Captain J
 
 
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Re: [WIP] Cyberrunner: Race the Wind

Post by Captain J »

oh wow, pretty large map with dusts and sands. and very good music choice, though!

anyway racing circuit you said? well if some smart script wizard volunteering some NPC opponent, i'll smell cacoward for this...but that's not gonna happen i think. because if that's should be possible, that computer script must read all map's course and player's moving. also i'm not smart for doom scripts either. but hey, there's time attack for we can replace the non playing opponents. also coop systems too. :D

also if boss fight happens at this wad, that would be awesome. and i'm not talking about some classical shoot 'em up style boss fighting. i'm talking about outsmarting the bosses with run around and complete the puzzle and hardest parts for defeating the bosses. anyway that's what i hoping on. nothing at all.

so carry on, tease me again! :D
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Ral22
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Re: [WIP] Cyberrunner: Race the Wind

Post by Ral22 »

It's a huge pleasure to map for a project like this, and it let me experiment with a few ACS tricks. All in all, I love the project and I can't wait to release a map for it.
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TerminusEst13
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Re: [WIP] Cyberrunner - 0.11 - Polish and extra stuff.

Post by TerminusEst13 »

0.11 is released. There's a lot of extra stuff people requested in here, such as a hit indicator, refills for health/turbo when entering a race map, and more, as well as some polish for the existing maps, helping them flow better and play better. If there's other stuff you guys would like to see, please let me know.

ALSO. If there are any extra mappers out there with some spare free time, I could also use some help in populating the map rotation, please! I'm starting to plan out my third race map, Revae made an extra DM map, and Ral22 is making a super-kickass race map, but a few more folks helping out would be awesome.

EDIT:
Captain J wrote:also if boss fight happens at this wad, that would be awesome. and i'm not talking about some classical shoot 'em up style boss fighting. i'm talking about outsmarting the bosses with run around and complete the puzzle and hardest parts for defeating the bosses. anyway that's what i hoping on. nothing at all.
Hmmm, that would be interesting! Not the first time someone's suggested that, either, I think I should look into it...
UnitedCheesecake
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Re: [WIP] Cyberrunner - 0.11 - Polish and extra stuff.

Post by UnitedCheesecake »

WOW! Gotta say, I'm a sucker for mobility and speed mods, but this blew my mind. Kinda like TF2 scout doing Parkour, shooting Doom guns with Unreal sounds. fun and addicting, like jumpmaze without the frustration. AWESOME SAUCE WITH BACON FLAVORING! If I open IDE and I don't see this mod on servers, I'm gonna be pissed!
*EDIT Forgot to say I eargasmed when I heard the music. Excellent way to get the adrenaline pumping and to set the pace. Perfect balance.
iVoid
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Re: [WIP] Cyberrunner - 0.11 - Polish and extra stuff.

Post by iVoid »

Loved it! Fantastic work.

Would you consider making an option to show the speed in kilometers instead of miles?
Phml
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Re: [WIP] Cyberrunner - 0.11 - Polish and extra stuff.

Post by Phml »

This egypt map looks fantastic.
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TerminusEst13
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Re: [WIP] Cyberrunner - 0.11 - Polish and extra stuff.

Post by TerminusEst13 »

iVoid wrote:Would you consider making an option to show the speed in kilometers instead of miles?
Already in! Please input "cyber_mph_km 1" in the console.
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Ijon Tichy
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Re: [WIP] Cyberrunner - 0.11 - Polish and extra stuff.

Post by Ijon Tichy »

Term attempted to adapt my grappling hook to Cyberrunner.

I used it.

In other news, jump pad porn is now a thing.

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Captain J
 
 
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Re: [WIP] Cyberrunner - 0.11 - Polish and extra stuff.

Post by Captain J »

...now that's gonna sore tomorrow.
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