The official "ZDoom on Mac OS X" thread.

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karmakazi
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Re: The official "ZDoom on Mac OS X" thread.

Post by karmakazi »

Downloading both. It'll be a long time til anyone sees something worth sharing, but at least I wont feel like I'm just taking from the community like I do now. You guys rock, thanks!

Update: Slade sez;
Spoiler:
I also struggled mightily with Eureka all day today, but I could not for love or money sort out how to draw lines or merge lindefs when I gave up and tried smashing sectors together instead. I cried a little and now I have dreams of non-euclidian geometry and my teeth falling out.
Last edited by karmakazi on Sun Mar 24, 2013 5:49 pm, edited 2 times in total.
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Re: The official "ZDoom on Mac OS X" thread.

Post by Blzut3 »

printz wrote:In any case, we'd better question about any possible ZDoom/UDMF editors, and later about PK3 editing :P
With a simple archive editing utility you can actually do a lot of things. Just not edit levels, so I don't think one is dependent on the other. You can still do weapon mods, game modes for Zandronum, modifiers, etc.

Good to see someone is building Slade for the Mac.
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karmakazi
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Re: The official "ZDoom on Mac OS X" thread.

Post by karmakazi »

That being said, is there a sort of zdoom file structure dictionary/reference? i unzipped some pk3's earlier just to have a look under the hood, and it appears if a wealth of the assets have fairly self-explanatory names and extensions, but that may also be hubris on my part. knowing me, almost certainly.
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Re: The official "ZDoom on Mac OS X" thread.

Post by wildweasel »

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karmakazi
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Re: The official "ZDoom on Mac OS X" thread.

Post by karmakazi »

wildweasel wrote:http://zdoom.org/wiki/Using_ZIPs_as_WAD_replacement - This should tell you a lot.
Indeed it did. Arigato.
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Re: The official "ZDoom on Mac OS X" thread.

Post by _mental_ »

karmakazi wrote: Update: Slade sez;
The latest version doesn't work on 10.6 for some reason (probably wxWidgets update was built incorrectly).
You can try previous versions like this one.
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Re: The official "ZDoom on Mac OS X" thread.

Post by printz »

karmakazi wrote: I also struggled mightily with Eureka all day today, but I could not for love or money sort out how to draw lines or merge lindefs when I gave up and tried smashing sectors together instead. I cried a little and now I have dreams of non-euclidian geometry and my teeth falling out.
That's my bad; andrewj likely doesn't have a Mac so the OS X releases came from me. I forgot to include the text files, which contain help on how to use Eureka. Please try this release, it's the same executable (no need to replace the one you have) + README.TXT (the one written by Andrewj, with all the key shortcuts). Make sure to open README.TXT and look there for the keystrokes.

https://dl.dropbox.com/u/5103936/Eureka-0.95-osx.zip
zdoomer
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Re: The official "ZDoom on Mac OS X" thread.

Post by zdoomer »

Im trying to compile zdoom on mac with xcode by using these instructions :

http://www.logicalore.net/2011/04/build ... .html#more

But they dont seem to work anymore on a mac with 10.7 with xcode 4.6.2 Cmake both from the original source and from macports give lots of errors, and dont generate xcode files. Could anyone please try to compile zdoom on macosx with those instructions and post back?

thank you
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Re: The official "ZDoom on Mac OS X" thread.

Post by breadbasket »

I downloaded ZDoom, attempting to run the latest and the earliest versions from the provided link to DRD Team's sight.

However, despite my greatest efforts to run doom.wad, I receive message.

"Cannot find game IWAS (doom.wad, doom2.wad, heretic.wad, etc.).

Did you install ZDoom Properly? You can do either of the following:

1. Place on or more of these wads in the same director as ZDoom.
2. Edit your zdoom-username.ini and add the directory of your iwads to the list beneat [IWADS.Directories]"

I want to play Brutal Doom really badly. But I cannot solve the problem.

I am running on a hand me down mac book air. 1.87 Ghz, 2 Gb of ram. Mac OSX 10.6.8.

From what I have read not everyone is successful in starting the game, so I am one of many.
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Re: The official "ZDoom on Mac OS X" thread.

Post by breadbasket »

odobo wrote:Thank you for the response, I do appreciate it.


I tried doom.wad and doom2.wad, strife1.wad, heretic.wad, and they worked, but are those on the link you gave are the only wads that work? I went to this site, http://www.doomworld.com/10years/bestwads/, and some of them say that they are for zdoom. Is there a way to get them to work? For example, there is a wad called "darkhour" and it says it's for doom 2 using zdoom. What does that mean? How can I use a wad file with an Iwad file? Any help would be appreciated.
As of now I am putting up with the same problem. And I don't know how he got it to work really.
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Re: The official "ZDoom on Mac OS X" thread.

Post by Blzut3 »

You have to put the game data (doom.wad, doom2.wad, heretic.wad, etc) into ~/Library/Application Support/ZDoom/ (or was it without the ~?).
breadbasket
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Re: The official "ZDoom on Mac OS X" thread.

Post by breadbasket »

Blzut3 wrote:You have to put the game data (doom.wad, doom2.wad, heretic.wad, etc) into ~/Library/Application Support/ZDoom/ (or was it without the ~?).
There is no ZDoom under Applications Support.
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Re: The official "ZDoom on Mac OS X" thread.

Post by Blzut3 »

Create one.
breadbasket
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Re: The official "ZDoom on Mac OS X" thread.

Post by breadbasket »

Blzut3 wrote:Create one.
How do I do that?
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Re: The official "ZDoom on Mac OS X" thread.

Post by wildweasel »

With the New Folder function, I would imagine.
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