[WIP] The Shores of Zdoom
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Marisa the Magician
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Re: [WIP] The Shores of Zdoom
If I may ask a question (which probably has been asked already, but I'm too lazy to search for it), is there any info on planned new weapons and monsters?
Re: [WIP] The Shores of Zdoom
Uh, oh, I apologize for sounding so "selfish"...
But anyways, if I remember correctly, Saya-chan, I think they already said that any new monsters or weapons will be a suprise (as well as the layout for Z2M8 and Z2M9, which someone asked if they will be actual towers).
But anyways, if I remember correctly, Saya-chan, I think they already said that any new monsters or weapons will be a suprise (as well as the layout for Z2M8 and Z2M9, which someone asked if they will be actual towers).
- Marisa the Magician
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Re: [WIP] The Shores of Zdoom
ohhhh boy~
note: please call me marisa (I'm not sure if I can really bother randi again to change my username)
note: please call me marisa (I'm not sure if I can really bother randi again to change my username)
- Captain J
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Re: [WIP] The Shores of Zdoom
yup, i was being a shellfish for little bit.
i just wanted to hear some news about this thread, not tea time talking. maybe i'm going to lurking for this thread's life.
i just wanted to hear some news about this thread, not tea time talking. maybe i'm going to lurking for this thread's life.
- Captain J
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Re: [WIP] The Shores of Zdoom
now that's what i WANTED to talk about, thanks for teasing us! those shadows... it's looks beaufifully viewtiful. 

- Woolie Wool
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Re: [WIP] The Shores of Zdoom
That last one reminds me of a Quake map.
Last edited by Woolie Wool on Mon Jun 24, 2013 3:58 pm, edited 1 time in total.
Re: [WIP] The Shores of Zdoom
All that stuff is from the first map? Impresive!
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Re: [WIP] The Shores of Zdoom
It sure looks great! I can't wait for TSOZD!
Re: [WIP] The Shores of Zdoom
I love you DezzTech.
Re: [WIP] The Shores of Zdoom
Back in the day, some Doom maps were converted for testing Quake.Woolie Wool wrote:That last one reminds me of a Quake map.
Spoiler:
Re: [WIP] The Shores of Zdoom
The first, third and fourth look pretty nice, but the texturing in the second one seems kind of funky to me. METAL for window borders? And the tiny dips in the floor for detail's sake don't exactly make for smooth gameplay...and they really don't look that good either, I don't understand why people do that.
Re: [WIP] The Shores of Zdoom
Why not?METAL for window borders?
Concerning the uneven floor in the 2nd shot;
An easy way to get rid of the "bumpiness" is to add a few pixels tall bridge-thing on the floor to flatten the area for the player. Don't kow if it's necessary in this case, but the option is there anyway.
That being said, I think the floor detail in this shot looks fine! Maybe it makes no sense in RL, but I doubt that it has to anyway

- RiboNucleic Asshat
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Re: [WIP] The Shores of Zdoom
Pshh, obviously those are there in case of a nukage spill so that it doesn't spread too far.
(Bulshitting up an explanation is pretty easy, people)
(Bulshitting up an explanation is pretty easy, people)