Tweaking Monsters v1.2

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Tweaking Monsters v1.2

Postby Vertigo » Tue Jun 04, 2013 11:13 pm

Tweaking Monsters

I'm very new to decorate so to learn I made a mod that tweaks almost all of the enemies (I left the arch-vile alone) to make them more interesting. The idea was to tweak the monsters just enough for your strategy to have to change but without altering the core Doom feel. Things like cacos having a lower painchance so you can't chainsaw them easily. One of the main goals was the keep the game balanced. It is harder so I don't know if ultra-hard wads would be doable. This is definitely a WIP and I would love critiques.

Screenshots can't show much as I wanted to use all the standard Doom assets to keep the feel the same but here are some anyways

Spoiler: SCREENSHOTS



Spoiler: FULL CHANGELOG


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Re: Tweaking Monsters v1.2

Postby Ethril » Wed Jun 05, 2013 2:51 pm

I'm gonna be honest with you.

I thought that said "twerking".
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Re: Tweaking Monsters v1.2

Postby Mav3rick » Wed Jun 05, 2013 3:56 pm

Sooo ¬¬ what you did was to make the moster more fasters?

I will no denied new patterns of attack but to make monsters more faster that is no new and is something that may end been annoying that something cool

but yes is something new so hope is not just fasters monsters
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