Doomguy Visor Hud - NOW 4:3 COMPATIBLE
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Doomguy Visor Hud
Both files are exactly the same.
Re: Doomguy Visor Hud
I hate to ask, but is there any updates we can expect? I Really like this concept for a Hud, I saw an updated one on Doom Nukems thread but I think its safe to assume He did the expansion on that one... The current hud so far seems like it's lacking something :<
Re: Doomguy Visor Hud
i guess this would explain why it didnt work on zandronumwolfman wrote:Both files are exactly the same.
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Re: Doomguy Visor Hud
Can I add something else? Some one previously mentioned something about item screens. I have a made my own custom version of Doom where the medikits and stimpacks are pick up items to use when needed. I downloaded GZDoom just so I could see this mod, and the item menu doesn't work, I can use the items, but I can't see which one I have or the menu. Can you please fix this when or if you can?
Re: Doomguy Visor Hud
Why all Zandronum links doesn't work?!
Re: Doomguy Visor Hud
Zandronum link should work now. Uploaded the wrong file before. (doh)
Michael_M88: It's a neat idea, but i'd need somebody with some more advanced decorate/ACS skills to help me with that. I'm mostly a graphics guy, y'see - my coding knowledge is pretty limited.
Speaking of code, it absolutely baffles me that Zandronum does not have alpha/translucency support. GZDoom has it, Skulltag had it (if i recall correctly) - it's literally the only reason that this mod needs two versions.
Michael_M88: It's a neat idea, but i'd need somebody with some more advanced decorate/ACS skills to help me with that. I'm mostly a graphics guy, y'see - my coding knowledge is pretty limited.
Speaking of code, it absolutely baffles me that Zandronum does not have alpha/translucency support. GZDoom has it, Skulltag had it (if i recall correctly) - it's literally the only reason that this mod needs two versions.
- DoomNukem
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Re: Doomguy Visor Hud
Yeah its really annoying, I can't really release alot of my stuff for zandronum purely because alot of it has smooth/faint alpha.Mike12 wrote:Zandronum link should work now. Uploaded the wrong file before. (doh)
Michael_M88: It's a neat idea, but i'd need somebody with some more advanced decorate/ACS skills to help me with that. I'm mostly a graphics guy, y'see - my coding knowledge is pretty limited.
Speaking of code, it absolutely baffles me that Zandronum does not have alpha/translucency support. GZDoom has it, Skulltag had it (if i recall correctly) - it's literally the only reason that this mod needs two versions.
Re: Doomguy Visor Hud
it no support 4:3 resolution it seems...
- Captain J
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Re: Doomguy Visor Hud
i think so, full stretch as 16:9 is working nicely. so i already give up this hud of course, i don't like stretched screens.
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Re: Doomguy Visor Hud
Mike12 wrote:Zandronum link should work now. Uploaded the wrong file before. (doh)
Michael_M88: It's a neat idea, but i'd need somebody with some more advanced decorate/ACS skills to help me with that. I'm mostly a graphics guy, y'see - my coding knowledge is pretty limited.
Speaking of code, it absolutely baffles me that Zandronum does not have alpha/translucency support. GZDoom has it, Skulltag had it (if i recall correctly) - it's literally the only reason that this mod needs two versions.
Thank you for uploading the Zandronum version
I hope you will make a 4:3 version, but I can live with 16:9 for now. Really nice HUD though
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Re: Doomguy Visor Hud
I really would love to see this! Any chance we might see an upload in the near future? :3Max Dickings wrote:I can't figure out how to resize this shit on imgur.
le snip of the big image
Cousin finished mugshots.
THOUGHTS?
Re: Doomguy Visor Hud
I'll probably work on a 4:3 version as soon as i can.Captain J wrote:i think so, full stretch as 16:9 is working nicely. so i already give up this hud of course, i don't like stretched screens.
Re: Doomguy Visor Hud
Dunno if this was mentioned yet, but would it be possible to add the "arms" part of the classic HUD, as well as numerical values for your ammo? Otherwise, this is a really slick HUD replacement. Great work so far!
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Re: Doomguy Visor Hud
Sorry to be a complete idiot around these parts as I am not well versed in with brutal doom and zandronum in general, but this mod caught my eye.
Question is, using zandronum I simply have to drag this mod along with all the others I am using to Zandronum.exe and that should activate it? If so, why is my hud empty like so? is there a command I need to enter to make it appear?
Question is, using zandronum I simply have to drag this mod along with all the others I am using to Zandronum.exe and that should activate it? If so, why is my hud empty like so? is there a command I need to enter to make it appear?
- Captain J
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Re: Doomguy Visor Hud
well, make sure you dragged brutal doom first among with hud wad. and as my opinion, hud wad must run first.