Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

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Nash
 
 
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)

Post by Nash »

Yeah voxels get converted into models in OpenGL. But after a little testing, I find that voxels performance in-game is slower than a good hand crafted game-ready model because each voxel gets converted into a cube which uses 12 triangles each... not exactly efficient!
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)

Post by wildweasel »

That said, I imagine it would not be difficult to find purpose built, game ready models of cars at a place like OpenGameArt.
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)

Post by Gez »

PROTIP: If an actor has both voxels and models defined for it, GZDoom will use the model. (But it better actually have the frames available.)
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)

Post by Captain J »

voxel models will be more thankful.
unless my laptop is still fine after play it.
keiya

Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)

Post by keiya »

Kinsie wrote:
Nash wrote:Any plans to integrate the 3D voxel cars from this pack?
Does Reelism even work properly in non-openGL renderers?
My friend and I have been playing it in zdoom just fine. Other than annoying network issues that occur even with vanilla Doom.
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)

Post by Kinsie »

Image

mite b cool
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)

Post by Captain J »

heh, i used to be a hi scorer of the enduranced mod. gettin' a 10~20k scores.
sometimes, for lot's luck i was got a 30k scores at JRPGville.

also i still got pictures too...i hope reelism mirror page got a hall of fame.
as my thought, that's going to be a memory.
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)

Post by Nash »

http://forum.zdoom.org/viewtopic.php?f= ... fo#p687756

You can't set CVAR strings (yet) so I'm not sure how name entry is going to work...
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)

Post by Kinsie »

Nash wrote:http://forum.zdoom.org/viewtopic.php?f= ... fo#p687756

You can't set CVAR strings (yet) so I'm not sure how name entry is going to work...
Well, I'm not going to be able to work on this again for at least another two weeks, so plenty can change.

Currently my mind's more set on achievements for some reason, because I love thinking those stupid things up.
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)

Post by Nash »

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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)

Post by Ed the Bat »

Maybe we can use this to change the 'reduced effects' toggle to a legitimate CVAR. I'll have to sit on it and think.
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)

Post by Kinsie »

Ed the Bat wrote:Maybe we can use this to change the 'reduced effects' toggle to a legitimate CVAR. I'll have to sit on it and think.
It'd probably still have to be serverside to avoid desyncing, though :(
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)

Post by Ed the Bat »

Kinsie wrote:
Ed the Bat wrote:Maybe we can use this to change the 'reduced effects' toggle to a legitimate CVAR. I'll have to sit on it and think.
It'd probably still have to be serverside to avoid desyncing, though :(
Naturally, since they're world elements, not player-independent. This will also mean "only select players can change it", which should curb any problems with players spamming it and screwing with everyone else's fun.
Tynted

Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)

Post by Tynted »

Hi, can someone please make a quick guide on making a co-op server? Either with ZDL or command line prompts would work.

I believe we have it almost right, but we don't know the actual map names!

We have, on the hoster, a shortcut with "-host 2 -warp *MAPNAME???*", and then another executable to join that IP address.

Please correct me if we are doing it wrong, and post all the exact map names too please and anything else of assistance!

Thanks!
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)

Post by Ed the Bat »

There are tutorials on the wiki on setting up network games.

You should be using LOBBY as the mapname for this.
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