Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)
Yeah voxels get converted into models in OpenGL. But after a little testing, I find that voxels performance in-game is slower than a good hand crafted game-ready model because each voxel gets converted into a cube which uses 12 triangles each... not exactly efficient!
- wildweasel
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)
That said, I imagine it would not be difficult to find purpose built, game ready models of cars at a place like OpenGameArt.
Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)
PROTIP: If an actor has both voxels and models defined for it, GZDoom will use the model. (But it better actually have the frames available.)
- Captain J
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)
voxel models will be more thankful.
unless my laptop is still fine after play it.
unless my laptop is still fine after play it.
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keiya
Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)
My friend and I have been playing it in zdoom just fine. Other than annoying network issues that occur even with vanilla Doom.Kinsie wrote:Does Reelism even work properly in non-openGL renderers?Nash wrote:Any plans to integrate the 3D voxel cars from this pack?
- Captain J
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)
heh, i used to be a hi scorer of the enduranced mod. gettin' a 10~20k scores.
sometimes, for lot's luck i was got a 30k scores at JRPGville.
also i still got pictures too...i hope reelism mirror page got a hall of fame.
as my thought, that's going to be a memory.
sometimes, for lot's luck i was got a 30k scores at JRPGville.
also i still got pictures too...i hope reelism mirror page got a hall of fame.
as my thought, that's going to be a memory.
Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)
http://forum.zdoom.org/viewtopic.php?f= ... fo#p687756
You can't set CVAR strings (yet) so I'm not sure how name entry is going to work...
You can't set CVAR strings (yet) so I'm not sure how name entry is going to work...
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)
Well, I'm not going to be able to work on this again for at least another two weeks, so plenty can change.Nash wrote:http://forum.zdoom.org/viewtopic.php?f= ... fo#p687756
You can't set CVAR strings (yet) so I'm not sure how name entry is going to work...
Currently my mind's more set on achievements for some reason, because I love thinking those stupid things up.
- Ed the Bat
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)
Maybe we can use this to change the 'reduced effects' toggle to a legitimate CVAR. I'll have to sit on it and think.
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)
It'd probably still have to be serverside to avoid desyncing, thoughEd the Bat wrote:Maybe we can use this to change the 'reduced effects' toggle to a legitimate CVAR. I'll have to sit on it and think.
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)
Naturally, since they're world elements, not player-independent. This will also mean "only select players can change it", which should curb any problems with players spamming it and screwing with everyone else's fun.Kinsie wrote:It'd probably still have to be serverside to avoid desyncing, thoughEd the Bat wrote:Maybe we can use this to change the 'reduced effects' toggle to a legitimate CVAR. I'll have to sit on it and think.
-
Tynted
Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)
Hi, can someone please make a quick guide on making a co-op server? Either with ZDL or command line prompts would work.
I believe we have it almost right, but we don't know the actual map names!
We have, on the hoster, a shortcut with "-host 2 -warp *MAPNAME???*", and then another executable to join that IP address.
Please correct me if we are doing it wrong, and post all the exact map names too please and anything else of assistance!
Thanks!
I believe we have it almost right, but we don't know the actual map names!
We have, on the hoster, a shortcut with "-host 2 -warp *MAPNAME???*", and then another executable to join that IP address.
Please correct me if we are doing it wrong, and post all the exact map names too please and anything else of assistance!
Thanks!
- Ed the Bat
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Re: Reelism X2.1: Reelism And Beyond! (BIG NEWS p.64)
There are tutorials on the wiki on setting up network games.
You should be using LOBBY as the mapname for this.
You should be using LOBBY as the mapname for this.

