Custom Texture Thread.

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Mikk-
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Re: Custom Texture Thread.

Post by Mikk- »

Blue Shadow wrote:I'm sure these must've been done before at some point by someone, but hey...

Image

Palette: Doom
Credits: id Software, Blue Shadow
These look okay, but there seems to be some sort of clash between the old switch assets and the new metal background
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Tormentor667
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Re: Custom Texture Thread.

Post by Tormentor667 »

0bsidian wrote:It's missing a top hat and monocle.
xD
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agaures
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Re: Custom Texture Thread.

Post by agaures »

Image
Someone please tell me how this is looking.
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amv2k9
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Re: Custom Texture Thread.

Post by amv2k9 »

agaures wrote:Someone please tell me how this is looking.
I think those lighter pixels on the edges of the two circles that comprise the UAC logo are going to be really glaring when you see the texture in-level. That, and the "3" and the "UAC" are kind of hard to read due to the similarity in tone (is that the right word?) of the green & brown used.
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Blox
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Re: Custom Texture Thread.

Post by Blox »

Image
okay
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Gothic
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Re: Custom Texture Thread.

Post by Gothic »

Blox wrote:Image
okay
Spoiler:
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0bsidian
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Re: Custom Texture Thread.

Post by 0bsidian »

You sir, have just made my day. Have another clapping gif.
Spoiler:
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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

Mine too. I genuinely LOLed.
Spoiler:
Blue Shadow
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Re: Custom Texture Thread.

Post by Blue Shadow »

Here is a wood-and-metal box in two sizes:

Image

Palette: Doom
Credits: id Software, Blue Shadow
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Blox
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Re: Custom Texture Thread.

Post by Blox »

ImageImageImageImageImageImage
ImageImageImageImageImageImage

Alright.
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Enjay
 
 
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Re: Custom Texture Thread.

Post by Enjay »

Blox's boxes!
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Blox
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Re: Custom Texture Thread.

Post by Blox »

ImageImageImage
Also available dithered as fuck in your most favorite hated palette.
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Blox
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Re: Custom Texture Thread.

Post by Blox »

ImageImage
also available as a somewhat more true 2x ressy version of the original crate
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esselfortium
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Re: Custom Texture Thread.

Post by esselfortium »

The texture on the outer frame is very obvious-Photoshop-Satin-filter and looks soft and lumpy, not like metal. The shadowing is too dark and also rather big and blurry, which is implying a huge distance in between the frame and the inner wood.

Also, never dither when palettizing. Note that none of Doom's resources are dithered, aside from a few fullscreen interface graphics.
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Blox
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Re: Custom Texture Thread.

Post by Blox »

Are you talking about the Too-Clean frames?

Because as much as this is an excuse, I really just decided to post it because I think it looks neat. (If rather silly.)
Image Edit: Image Image
Either way.
Last edited by Blox on Thu May 09, 2013 8:25 pm, edited 3 times in total.

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