Brütal Doom v0.18

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Re: Brütal Doom v0.18

Postby Mike12 » Sat May 04, 2013 12:29 pm

Megaherz wrote:Btw, regarding plasma, IIRC plasma is a state hotter than gas, where the temperature is so high that electrons start leaving their atoms - that's why it's electrically charged, bright, hot, and kind of gaseous and gooey at the same time,


Ah, so I pretty much had the right idea then. Nice.

As for the forehead of the skull, it's just small because if it was too accurate in size it would skew the view/proportions of the gun more.
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Re: Brütal Doom v0.18

Postby PaskaTykki » Sat May 04, 2013 2:18 pm

Nice work Mike. After you finished Revenant Launcher. Can you make Bfg reload new magazine after shot? Like Doom 3 style Magazine eject style. :)
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Re: Brütal Doom v0.18

Postby Matt » Sat May 04, 2013 4:32 pm

Mike12 wrote:As for the forehead of the skull, it's just small because if it was too accurate in size it would skew the view/proportions of the gun more.
There's the simpler explanation that it's not the skull of something entirely modern-human. :V

Is this going to be widescreen-friendly?
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Re: Brütal Doom v0.18

Postby Mike12 » Sat May 04, 2013 4:37 pm

Vaecrius wrote:
Mike12 wrote:As for the forehead of the skull, it's just small because if it was too accurate in size it would skew the view/proportions of the gun more.
There's the simpler explanation that it's not the skull of something entirely modern-human. :V

Is this going to be widescreen-friendly?


Yeah, should be. I referenced the size and width of the previous Revenant cannons to make sure.
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Re: Brütal Doom v0.18

Postby Valherran » Sat May 04, 2013 5:14 pm

Sergeant_Mark_IV wrote:I think we already had something that looks like a flamethrower, sounds like a flamethrower, throws flames like a flamethrower, and kill with flames like the flamethrower. Isn't the Mancubus Flame Cannon supposed to be a flamethrower?


No, it's fireball launcher, not a flame streamer.
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Re: Brütal Doom v0.18

Postby Sergeant_Mark_IV » Sat May 04, 2013 5:40 pm

Valherran wrote:No, it's fireball launcher, not a flame streamer.


And we have a minigun which is a bullet streamer. Now enough of this flamethrower talk.
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Re: Brütal Doom v0.18

Postby Master Of Metal » Sat May 04, 2013 5:41 pm

When you see Doom Nukem wrote that means its me because its my old name and when you See DoomNukem wrote that means its other ( I mean Doom Nukem and the other is DoomNukem) The change is only with 1 Space
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Re: Brütal Doom v0.18

Postby zrrion the insect » Sat May 04, 2013 5:51 pm

Someone else's project thread isn't exactly the best place to announce that.
And to the people who want a flamethrower: nothing is stopping you from making an add-on to do just that.
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Re: Brütal Doom v0.18

Postby VICE » Sat May 04, 2013 7:04 pm

Sergeant_Mark_IV wrote:And we have a minigun which is a bullet streamer.

I like this naming scheme.

Shotgun - Lead Injector
Rocket Launcher - Explosives introducer
BFG - Clusterf**k facemelter
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Re: Brütal Doom v0.18

Postby Valherran » Sat May 04, 2013 9:32 pm

Sergeant_Mark_IV wrote:
Valherran wrote:No, it's fireball launcher, not a flame streamer.


And we have a minigun which is a bullet streamer. Now enough of this flamethrower talk.


We get that you don't want to add a flame thrower, but don't compare bullets to flammable fuel, it is not the same thing.
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Re: Brütal Doom v0.18

Postby Princess Viscra Maelstrom » Sat May 04, 2013 10:07 pm

Megaherz wrote:
Sergeant_Mark_IV wrote:And we have a minigun which is a bullet streamer.

I like this naming scheme.

Shotgun - Lead Injector
Rocket Launcher - Explosives introducer
BFG - Clusterf**k facemelter

the RL should be called The Portable Haggis Maker. the BFG doesn't need a nickname because... well duh, it's the Big mother-Fucking Gun. :p
the Chainsaw is the Living Steak Transformer. the fists are Knuckle Meets Meal. the Super Shotgun is the Distance Maker. the Minigun is the Shish Kebab Provider. the Plasma Gun is the Portable Oven/Microwave in One. the Assault Rifle is the Bread and Butter. the Mancubus cannon is the Raw Meat Cooker. the Revenant cannon is the SImple, but Effective, Bad Ostrich Provider.

Spoiler:
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Re: Brütal Doom v0.18

Postby Matt » Sat May 04, 2013 10:13 pm

so the berserk pack is Your Own Personal Space Invader?
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Re: Brütal Doom v0.18

Postby Armaetus » Sun May 05, 2013 12:04 am

PaskaTykki wrote:Nice work Mike. After you finished Revenant Launcher. Can you make Bfg reload new magazine after shot? Like Doom 3 style Magazine eject style. :)


No no no no no no. We don't need a reload on the most powerful gun available, which makes it even less of a room clearer if you add a clumsy reload animation to it.
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Re: Brütal Doom v0.18

Postby Captain J » Sun May 05, 2013 12:09 am

talking about hidden weapons from brutal doom, what about grenade launcher's name will be? vietnam-style communish red noodle making combustible potato laucnher unit?
also railgun must be a christmas special santa's plasmatic blueberry favor candy cane factory jr.
bfg10k is maybe bio motherfucking hideous mercyless bfg cell's grand children repeating force gun that deals 10k damage for demon's asses?

hell that's gonna more be funny if i killed somebody at multiplay.

and, please no more flamethrower please.
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Re: Brütal Doom v0.18

Postby PaskaTykki » Sun May 05, 2013 4:35 am

Mr. Chris wrote:No no no no no no. We don't need a reload on the most powerful gun available, which makes it even less of a room clearer if you add a clumsy reload animation to it.


Take away that BFG shooting delay. So BFG can shoot immediality when there is magazine in. So shooting time its not different.
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