[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

better pallate, better cleaning can make this more beautiful.
also blox's monster can be awesome ghoul.
User avatar
::Bloodfury::
Posts: 320
Joined: Mon Aug 01, 2011 7:39 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland

Re: [SPRITES] Spriting Carnival!!

Post by ::Bloodfury:: »

Player for my upcoming project. You can clearly see he is taller than normal player. That's why I'm making a game, where all monsters, items etc, look more real sized (without hi-res, cuz I want to keep that old Doom pixel style!). The size of a normal sized door compared to a monster or player just looks dumb. View height is higher in-game, etc. I know the sprite looks little blurry. But this .wad is supposed to be played using texture filtering hq2x or more, then all the sprites and textures fit and look good. Any opinions?
You do not have the required permissions to view the files attached to this post.
User avatar
Virtue
Posts: 919
Joined: Sun Nov 19, 2006 8:15 am
Location: Manchester UK

Re: [SPRITES] Spriting Carnival!!

Post by Virtue »

::Bloodfury:: wrote:Player for my upcoming project. You can clearly see he is taller than normal player. That's why I'm making a game, where all monsters, items etc, look more real sized (without hi-res, cuz I want to keep that old Doom pixel style!). The size of a normal sized door compared to a monster or player just looks dumb. View height is higher in-game, etc. I know the sprite looks little blurry. But this .wad is supposed to be played using texture filtering hq2x or more, then all the sprites and textures fit and look good. Any opinions?
wow! are these from scratch? will they have full rotations? keep up the good work!
User avatar
Xaser
 
 
Posts: 10772
Joined: Sun Jul 20, 2003 12:15 pm

Re: [SPRITES] Spriting Carnival!!

Post by Xaser »

::Bloodfury:: wrote:But this .wad is supposed to be played using texture filtering hq2x or more
Ick -- don't shoot for this, I say. Such filters never look good on Doom-scale sprites, and the sprite you posted actually looks pretty good anyway in terms of clarity. No sense in hiding those nice, crisp pixels.
User avatar
DeXiaZ
Posts: 139
Joined: Tue Apr 09, 2013 3:19 am

Re: [SPRITES] Spriting Carnival!!

Post by DeXiaZ »

Interesting work, I want to see full set of rotations. Keep it up!
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

oh god, do more. :wub:
User avatar
DeXiaZ
Posts: 139
Joined: Tue Apr 09, 2013 3:19 am

Re: [SPRITES] Spriting Carnival!!

Post by DeXiaZ »

I decied to change rocketlauncher from Strife:
Image

It's not really finished (I talking about this sprite), but final version would be about the same as shown here
User avatar
Sgt. Shivers
Posts: 1743
Joined: Fri Jun 22, 2012 5:39 am

Re: [SPRITES] Spriting Carnival!!

Post by Sgt. Shivers »

Looks kinda like something out of rise of the triad.
User avatar
DeXiaZ
Posts: 139
Joined: Tue Apr 09, 2013 3:19 am

Re: [SPRITES] Spriting Carnival!!

Post by DeXiaZ »

They have something in common, but they are still different
User avatar
::Bloodfury::
Posts: 320
Joined: Mon Aug 01, 2011 7:39 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland

Re: [SPRITES] Spriting Carnival!!

Post by ::Bloodfury:: »

wow! are these from scratch? will they have full rotations? keep up the good work!
Yes from scratch, used the doom player sprite just to get the height appropritate.
And to inform all who liked my player sprite. Yes there will be full rotations and full sheet! The current pose is now without weapons so I can easily add him a weapon of choice.
User avatar
Enjay
 
 
Posts: 26537
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

It does look cool and all but there is one thing that bothers me. The shape and highlighting on the knee pads, crotch protector, boots and maybe the chest makes them look a bit bubble-like. Kind of reminds me of...

Image

Perhaps if the highlighting wasn't quite so bright/contrasted.
User avatar
DeXiaZ
Posts: 139
Joined: Tue Apr 09, 2013 3:19 am

Re: [SPRITES] Spriting Carnival!!

Post by DeXiaZ »

I think Bloodfury's sprite based on Doom 3 marine:
Spoiler:
UPD: I think I am failed with Rocket Launcher:
Image

Ingame screenshot
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

DeXiaZ wrote:I think Bloodfury's sprite based on Doom 3 marine
unless his sholder is really bigger then enclave's armor one.
need to be make his sholder short.
User avatar
DeXiaZ
Posts: 139
Joined: Tue Apr 09, 2013 3:19 am

Re: [SPRITES] Spriting Carnival!!

Post by DeXiaZ »

Captain J wrote:
DeXiaZ wrote:I think Bloodfury's sprite based on Doom 3 marine
unless his sholder is really bigger then enclave's armor one.
need to be make his sholder short.
I think it's fighting pose (well, it's not standart standing pose) and this is the reason that the shoulders supposedly more - in fact, it is the head tilted forward
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

okay, but he should running if he is going to attacking a target rather then standing or fast-walking.
also, this sprite's only one madicine is waiting.
so, i'm going to wait more and see the result.

Return to “General”