[SPRITES] Spriting Carnival!!
- Captain J
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Re: [SPRITES] Spriting Carnival!!
better pallate, better cleaning can make this more beautiful.
also blox's monster can be awesome ghoul.
also blox's monster can be awesome ghoul.
- ::Bloodfury::
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Re: [SPRITES] Spriting Carnival!!
Player for my upcoming project. You can clearly see he is taller than normal player. That's why I'm making a game, where all monsters, items etc, look more real sized (without hi-res, cuz I want to keep that old Doom pixel style!). The size of a normal sized door compared to a monster or player just looks dumb. View height is higher in-game, etc. I know the sprite looks little blurry. But this .wad is supposed to be played using texture filtering hq2x or more, then all the sprites and textures fit and look good. Any opinions?
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Re: [SPRITES] Spriting Carnival!!
wow! are these from scratch? will they have full rotations? keep up the good work!::Bloodfury:: wrote:Player for my upcoming project. You can clearly see he is taller than normal player. That's why I'm making a game, where all monsters, items etc, look more real sized (without hi-res, cuz I want to keep that old Doom pixel style!). The size of a normal sized door compared to a monster or player just looks dumb. View height is higher in-game, etc. I know the sprite looks little blurry. But this .wad is supposed to be played using texture filtering hq2x or more, then all the sprites and textures fit and look good. Any opinions?
Re: [SPRITES] Spriting Carnival!!
Ick -- don't shoot for this, I say. Such filters never look good on Doom-scale sprites, and the sprite you posted actually looks pretty good anyway in terms of clarity. No sense in hiding those nice, crisp pixels.::Bloodfury:: wrote:But this .wad is supposed to be played using texture filtering hq2x or more
Re: [SPRITES] Spriting Carnival!!
Interesting work, I want to see full set of rotations. Keep it up!
- Captain J
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Re: [SPRITES] Spriting Carnival!!
oh god, do more. 

Re: [SPRITES] Spriting Carnival!!
I decied to change rocketlauncher from Strife:

It's not really finished (I talking about this sprite), but final version would be about the same as shown here

It's not really finished (I talking about this sprite), but final version would be about the same as shown here
- Sgt. Shivers
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Re: [SPRITES] Spriting Carnival!!
Looks kinda like something out of rise of the triad.
Re: [SPRITES] Spriting Carnival!!
They have something in common, but they are still different
- ::Bloodfury::
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Re: [SPRITES] Spriting Carnival!!
Yes from scratch, used the doom player sprite just to get the height appropritate.wow! are these from scratch? will they have full rotations? keep up the good work!
And to inform all who liked my player sprite. Yes there will be full rotations and full sheet! The current pose is now without weapons so I can easily add him a weapon of choice.
Re: [SPRITES] Spriting Carnival!!
It does look cool and all but there is one thing that bothers me. The shape and highlighting on the knee pads, crotch protector, boots and maybe the chest makes them look a bit bubble-like. Kind of reminds me of...

Perhaps if the highlighting wasn't quite so bright/contrasted.

Perhaps if the highlighting wasn't quite so bright/contrasted.
Re: [SPRITES] Spriting Carnival!!
I think Bloodfury's sprite based on Doom 3 marine:

Ingame screenshot
Spoiler:UPD: I think I am failed with Rocket Launcher:

Ingame screenshot
- Captain J
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Re: [SPRITES] Spriting Carnival!!
unless his sholder is really bigger then enclave's armor one.DeXiaZ wrote:I think Bloodfury's sprite based on Doom 3 marine
need to be make his sholder short.
Re: [SPRITES] Spriting Carnival!!
I think it's fighting pose (well, it's not standart standing pose) and this is the reason that the shoulders supposedly more - in fact, it is the head tilted forwardCaptain J wrote:unless his sholder is really bigger then enclave's armor one.DeXiaZ wrote:I think Bloodfury's sprite based on Doom 3 marine
need to be make his sholder short.
- Captain J
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Re: [SPRITES] Spriting Carnival!!
okay, but he should running if he is going to attacking a target rather then standing or fast-walking.
also, this sprite's only one madicine is waiting.
so, i'm going to wait more and see the result.
also, this sprite's only one madicine is waiting.
so, i'm going to wait more and see the result.