[Project] Zero's Resources - NEW!: Quarantine 2 & More!

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
Zero X. Diamond
Posts: 676
Joined: Tue Dec 22, 2009 12:46 am

Re: [Project] Zero's Resources - NEW!: Quarantine

Post by Zero X. Diamond »

I don't know that I have the bandwidth for that right now. I can't stress enough that my internet is horrible and these bandwidth caps bite my ass.
User avatar
RV-007
Posts: 1501
Joined: Fri Sep 02, 2011 9:00 pm
Location: Dying w/ civilization or living after it

Re: [Project] Zero's Resources - NEW!: Quarantine

Post by RV-007 »

The lameduke resources have some good stuff. I like the octabrain and coke-cola can sprites. FASTWAY AND MISTACHE midis sound pretty good (arcade good). WATERFAL wav is a beat, lol.
User avatar
Zero X. Diamond
Posts: 676
Joined: Tue Dec 22, 2009 12:46 am

[Textures & Sounds] Deathtrap Dungeon

Post by Zero X. Diamond »

Okay, I will admit that I haven't even played this one. What I do know of it is that it is an Eidos game that came out in 1997, and I remember that the ads for it in gaming mags relied pretty heavily on "LOOK, THERE'S POLYGONAL TITS IN BONDAGE GEAR! PLAY OUR GAME, HORNY NERDS!!" Apparently it's kind of a stinker and I guess in an interview in recent years, the guy who originally wrote the choose your own adventure that it was based off of acknowledged that it was developed by an inexperienced team and that it wasn't very good. What I do know is that I saw some screenshots the other day and knew I had to have the textures. They're really slick. Here, have a sample.
9367.png
Also included are all the game's sounds converted to .OGG format. They might not be quite as useful, since they all seem to have reverb on them, but hey, somebody will find something to do with them!

Download: Deathtrap Dungeon Resources
You do not have the required permissions to view the files attached to this post.
Last edited by Zero X. Diamond on Thu May 29, 2014 4:42 pm, edited 1 time in total.
User avatar
CruX
Posts: 381
Joined: Mon Nov 02, 2009 8:44 am

Re: [Project] Zero's Resources - NEW!: Deathtrap Dungeon

Post by CruX »

hah hah, oh man! I remember this game, played it a lot when I was about ten or eleven. It's pretty much as bad as you said, but it did have some redeeming qualities. I remember the swordplay actually being pretty fun, assuming you could get the game's funky-ass camera to cooperate with you, and it was always entertaining seeing what random piece of polygonal anatomy you could hack off the bad guys.
*EDIT* I just dug through the files and recognized textures that were used for the enemies. I don't know that the models would be worth a shit or if there's even a way to grab them, but did you see anything like that when you cracked it?
User avatar
Arch
Posts: 491
Joined: Thu Nov 10, 2011 12:06 pm

Re: [Project] Zero's Resources - NEW!: Deathtrap Dungeon

Post by Arch »

I played this game too, it was hard as hell. Very good sounds by the way, the reverb doesn´t bother me at all!
Zer0
Posts: 14
Joined: Mon Feb 08, 2010 10:37 pm

Re: [Project] Zero's Resources - NEW!: Deathtrap Dungeon

Post by Zer0 »

I've had these textures for a while now actually, Never got around to sharing them because organizing it all became a hell of a mess. They can be extracted using a BMS script along with every other resource from the game.

Link to BMS script: http://www.mediafire.com/?chwglhe8hcau8ef
Program to use script with: http://aluigi.altervista.org/quickbms.htm
User avatar
Zero X. Diamond
Posts: 676
Joined: Tue Dec 22, 2009 12:46 am

Re: [Project] Zero's Resources - NEW!: Deathtrap Dungeon

Post by Zero X. Diamond »

Globe wrote:hah hah, oh man! I remember this game, played it a lot when I was about ten or eleven. It's pretty much as bad as you said, but it did have some redeeming qualities. I remember the swordplay actually being pretty fun, assuming you could get the game's funky-ass camera to cooperate with you, and it was always entertaining seeing what random piece of polygonal anatomy you could hack off the bad guys.
*EDIT* I just dug through the files and recognized textures that were used for the enemies. I don't know that the models would be worth a shit or if there's even a way to grab them, but did you see anything like that when you cracked it?
Nothing I could use. There were tons of small .anm and .prt files and one 2 meg or so .bum file.
User avatar
Zero X. Diamond
Posts: 676
Joined: Tue Dec 22, 2009 12:46 am

[Textures & Sounds] Defiance (1997)

Post by Zero X. Diamond »

Here's another rip for you guys! This time it's Defiance. No, not the MMO that just came out this year, the FPS from 1997. More Descent than Duke, you pilot a sort of hovercraft capable of limited flight, taking on hideous alien invaders that threaten the safety of the human race. Once again, this is a rip without sprites (as the game uses models for most things) but the textures are really, really nice. Also included are the sounds, both effects and in-game dialogue. Have some samples!
File 000167.png
File 000197.png
File 000336.png
Download: Defiance Resources
You do not have the required permissions to view the files attached to this post.
Last edited by Zero X. Diamond on Thu May 29, 2014 4:45 pm, edited 1 time in total.
User avatar
Arch
Posts: 491
Joined: Thu Nov 10, 2011 12:06 pm

Re: [Project] Zero's Resources - NEW!: Defiance (1997)

Post by Arch »

Downloading! I removed some reverbs from those Deathtrap Dungeon sounds, they were quite useful! :D
User avatar
X-DOOM
Posts: 541
Joined: Tue Jul 15, 2003 5:16 pm
Location: Charlesbourg, Québec, Canada

Re: [Project] Zero's Resources - NEW!: Defiance (1997)

Post by X-DOOM »

Cannot download anything from drdteam's site and zxdware.net
Please re-upload it to another source.

All of these seperated links listed here doesn't work anymore.
Defiance Resources http://forum.zdoom.org/viewtopic.php?f= ... 07#p679907
Deathtrap Dungeon Resources http://forum.zdoom.org/viewtopic.php?f= ... 50#p678366
Forbes Corporate Warrior Resources http://forum.zdoom.org/viewtopic.php?f= ... 54#p516754
Twin Dragon Resources http://forum.zdoom.org/viewtopic.php?f= ... 21#p488021
Wanton Destruction Resources http://forum.zdoom.org/viewtopic.php?f= ... 21#p488021
Last Warrior Resources http://forum.zdoom.org/viewtopic.php?f= ... 21#p488021
Blood 2 Resources http://forum.zdoom.org/viewtopic.php?f= ... 94#p479594
Eye of the Beholder Resources http://forum.zdoom.org/viewtopic.php?f= ... 07#p477007
Powerslave Resources http://forum.zdoom.org/viewtopic.php?f= ... 23#p476823
LameDuke Resources http://forum.zdoom.org/viewtopic.php?f= ... 92#p475192
Perdition's Gate & Hell To Pay Resources http://forum.zdoom.org/viewtopic.php?f= ... 93#p474693
Corridor 8: Galactic Wars Resources http://forum.zdoom.org/viewtopic.php?f= ... 58#p474358
Tunnels of Armageddon Resources http://forum.zdoom.org/viewtopic.php?f= ... 58#p474358
Terminator Rampage Resources http://forum.zdoom.org/viewtopic.php?f= ... 02#p473902
User avatar
Zero X. Diamond
Posts: 676
Joined: Tue Dec 22, 2009 12:46 am

[Resources] Bargain Basement Blowout!! (Misc. Rips)

Post by Zero X. Diamond »

People have been hounding me for quite some time about this, and the fact of the matter is that even if my internet is terrible, I guess it was long overdue for me to upload this shit again. So, digging through all of my archives that I've still got at my disposal, you'll all be pleased to know that all but two of my rips have been restored. The two that are still missing are System Shock and the two Doom conversions.

To make up for those, have a bunch of miscellaneous rips that I've had kicking around for quite some time and haven't bothered to post on the forums!!

Quarantine 2! I've had this since the same time as Quarantine, but since these sprites are a lot more useful, I figured I would do something cool and make a custom map using stuff from this one to sort of announce that they were ready. Except... that never happened. So instead of continuing to hoard these, have every sprite and texture from Quarantine 2.
Quarantine 2: Road Warrior Resources

Here we have all the textures and 2D sprites from DeathDrome, a vehicular arena combat game. I wanted them for a personal project, so after getting somebody to crack the simplistic archive format, I wrote a converter to turn the images into something useful.
DeathDrome Resources

For a while, I was making some great headway on extracting the ever elusive Eradicator. While I'm still hung up on a good way of converting the game's sprites to a common image format, I managed to hit it out of the park with the game's textures! All of them can be found in the archive below.
Eradicator Textures

Here's another partial rip of a rather elusive title: Terminator: SKYNET. While most sprites (particularly the weapons) are still a mystery to me, I did manage to rip the entirety of the game's texture files, among which are inexplicably a fairly large supply of static sprites as well. Get those below.
Terminator: SKYNET Textures + Static Sprites

There was a licensed Duke Nukem 3D game for an incredibly obscure handheld system called the Tapwave Zodiac called Duke Nukem Mobile. A little bit of searching got me a copy, and with a little elbow grease and ingenuity, I got the resources out of it. A lot of interesting stuff in here, including a few new enemies and an all-new array of textures. Check them out below.
Duke Nukem Mobile Resources

I haven't been doing much ripping lately, but hopefully this will tide everyone over until I make something else rad come true.
User avatar
Jblade
Posts: 127
Joined: Fri Jun 25, 2010 9:11 am
Location: England

Re: [Project] Zero's Resources - NEW!: Quarantine 2 & More!

Post by Jblade »

Excellent work with these resources, the Duke Nukem Mobile especially is of interest to me but the rest sounds great a swell. Thanks alot for your hard work!
jet_nick
Posts: 16
Joined: Thu Nov 08, 2012 8:26 am

Re: [Project] Zero's Resources - NEW!: Quarantine 2 & More!

Post by jet_nick »

duken ukem mobile resources it is amazing
VitSm
 
 
Posts: 437
Joined: Thu Jun 20, 2013 10:26 am
Location: East of the West, West of the East

Re: [Resources] Bargain Basement Blowout!! (Misc. Rips)

Post by VitSm »

Zero X. Diamond wrote:People have been hounding me for quite some time about this, and the fact of the matter is that even if my internet is terrible, I guess it was long overdue for me to upload this shit again. So, digging through all of my archives that I've still got at my disposal, you'll all be pleased to know that all but two of my rips have been restored. The two that are still missing are System Shock and the two Doom conversions.
...
Found System Shock resources on my HD: SSHOCK_RES.zip
User avatar
wolfman
 
 
Posts: 1389
Joined: Mon Jun 28, 2004 4:00 pm

Re: [Project] Zero's Resources - NEW!: Quarantine 2 & More!

Post by wolfman »

Here are the Perdition's Gate and Hell To Pay resources: H2P_PG_RES.zip

The only ones missing now are the Deathtrap Dungeon and Defiance resources.

EDIT: The download link for Powerslave is a link for LameDuke.

Return to “Resources”