Fully Stretched Statusbar

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Zenon
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Fully Stretched Statusbar

Post by Zenon »

The current "Stretch Statusbar" doesn't take into account the aspect ratio of the resolution I'm using, giving it an ugly green border on the sides.

My suggestion is to make it stretch to fit the screen no matter what the resolution/aspect ratio is.
Spoiler: In layman's terms..
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Nash
 
 
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Re: Fully Stretched Statusbar

Post by Nash »

But forcing it to stretch like what you want makes it look even uglier.
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Zenon
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Re: Fully Stretched Statusbar

Post by Zenon »

Spoiler: Might I then propose something like this?
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Enjay
 
 
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Re: Fully Stretched Statusbar

Post by Enjay »

In case you don't know, the "ugly green border" uses the background chosen by id for when you reduce the screen size.

I agree with Nash that the first suggestion looks terrible.

If your suggestion doesn't get implemented as an option in ZDoom itself, your second proposal can be done by defining a new status bar using SBARINFO. Alternatively, you could write a GAMEINFO section in a MAPINFO that specifies a different flat to be used at the sides of the status bar.
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SyntherAugustus
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Re: Fully Stretched Statusbar

Post by SyntherAugustus »

Samsara uses an extended statusbar that I made that would solve the problem a bit better. http://imgur.com/EFBiuJ3
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Ghastly
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Re: Fully Stretched Statusbar

Post by Ghastly »

Cyberdemon2006 wrote:Might I then propose something like this?
Won't work, I don't think. If I recall correctly, there's literally nothing behind the status bar, so something like that would be trickier than one would think.
Gez
 
 
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Re: Fully Stretched Statusbar

Post by Gez »

You can still make it as a fullscreen HUD.
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Xaser
 
 
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Re: Fully Stretched Statusbar

Post by Xaser »

Hmm, I wonder if you can do it in two lines with "Base Doom" and "Height 0"; you may have to actually copy+paste the statusbar code if Height isn't retroactive, but you can still make it replace the standard bar so long as you redefine the height.

Still, though, the fact that the screen will extend far below the bar itself with Height 0 (i.e. it will eat up a decent chunk of the visible area) shows the biggest limitation of this, IMO, and why it isn't done this way in the first place.
Gez
 
 
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Re: Fully Stretched Statusbar

Post by Gez »

Yeah, it'd need a way to offset the HUD sprites so they don't get hidden by the statusbar since it would effectively be a full-screen bar, hiding away 32 pixels (or however many pixel tall the Doom statusbar is) of the weapon sprites.
mistrneb
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Re: Fully Stretched Statusbar

Post by mistrneb »

Has anyone every tried make a slightly higher res version of the Classic Doom Hud? So we can experience the original doom guy face and hud, but without seeing those awful borders and without having terrible stretching?
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MG_Man
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Re: Fully Stretched Statusbar

Post by MG_Man »

My solution was to just make a HUDBAR graphic replacement (no SBARINFO needed!) that has grey blocks on both sides, you can see it in this thread: http://forum.zdoom.org/viewtopic.php?p=496366#p496366

I was considering how it would look if the entire bar was scaled to fit the screen (vertically as well, not just horizontally) but SBARINFO can't define different resolutions per aspect ratio so I don't think this can be done.
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