Resource Request thread *Read 1st post*

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Re: Resource Request thread *Read 1st post*

Postby Xaser » Thu Mar 21, 2013 9:51 am

MeatyD wrote:I found these a long time ago...
Not exactly sure who made em

*Fighter's Dragon Claw Image*


That would be NeoWorm -- he made it for his Fighter+ mod. Neat sprites, that. :)
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Re: Resource Request thread *Read 1st post*

Postby Blue Shadow » Thu Mar 21, 2013 10:39 am

The claw seems a little too small for the fighter's big hand to fit in.
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Re: Resource Request thread *Read 1st post*

Postby Enjay » Thu Mar 21, 2013 10:43 am

Enjay wrote:Well, it's better than my first attempt.

Image
Is he saying nom nom nom?

Anyone able to improve it?


Well, I worked on it a little further and it's now at about the limit of what I can manage. Unfortunately, to my eye at least, it's very easy to see exactly which bits I have slid around to try and make it work. You can see obvious chunks of his lips moving as he speaks and I have only partially managed to disguise that. If needs be, I can use this but the invite is still open to anyone who can improve it.

Image

The images are repeated in the gif. I've actually only added 3 frames (plus the eye movement because, well why not? :P ). My mouth animation pics are inside the spoiler:

Spoiler:
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Re: Resource Request thread *Read 1st post*

Postby Cage » Fri Mar 22, 2013 3:33 am

You might want to give the sides of the jaw (close to hinges) a bit less movement. Other than that, it's pretty good!

If you'd like to improve it further, you might want to add some frames with other lip "movements"

Ref:
Spoiler:
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Re: Resource Request thread *Read 1st post*

Postby Enjay » Fri Mar 22, 2013 4:10 am

That chart could come in handy. Thank you.
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Re: Resource Request thread *Read 1st post*

Postby Xaser » Fri Mar 22, 2013 8:25 am

To my untrained eye, it actually looks pretty good. The one issue is the visible aliasing around the lips on the fully-open frames, which I suppose is what Enjay was referring to as "obvious chunks".
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Re: Resource Request thread *Read 1st post*

Postby Krispy » Fri Mar 22, 2013 1:15 pm

You might want to play with the jawbone all the way up to his ears, where the joint is, to look best.
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Re: Resource Request thread *Read 1st post*

Postby QuickShotGunman » Fri Mar 22, 2013 2:01 pm

Anyone got rotations of the Psygirl face?
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Re: Resource Request thread *Read 1st post*

Postby Enjay » Fri Mar 22, 2013 2:32 pm

I'm not sure that I have done the right thing moving the shadow under the cheekbone down with the jaw but moving the jaw right up to the ears does make a difference:

Image

I'll be resizing it a bit smaller when I use it. Perhaps some of the resizing blur will hide some of my ineptitude.

I've no idea what he is saying now when I try to lip-read him. Perhaps I should try some of the mouth shapes too. That may push my skills beyond their limit though. :lol:
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Re: Resource Request thread *Read 1st post*

Postby JoeyTD » Fri Mar 22, 2013 3:00 pm

Springy wrote:
Blox wrote:
JoeyTD wrote:Can someone finish the rest of the skull keys frames?

Image
Hm?

Why did no one do this before? These look great I might borrow these if that's okay?

Sure go ahead, Its free for anyone to use.
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Re: Resource Request thread *Read 1st post*

Postby zrrion the insect » Fri Mar 22, 2013 7:10 pm

Could someone put doomguy on the back of this?
Figure03.png
Figure03.png (2.11 KiB) Viewed 674 times

Spoiler: Kinda like this
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Re: Resource Request thread *Read 1st post*

Postby Ricochet » Fri Mar 22, 2013 8:47 pm

... and what are you thinking about using it for?
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Re: Resource Request thread *Read 1st post*

Postby Sgt. Shivers » Sun Mar 24, 2013 12:41 am

Does anyone have any generic radio sounds? If not, maybe the combine sounds from half-life could work.
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Re: Resource Request thread *Read 1st post*

Postby Enjay » Sun Mar 24, 2013 6:35 am

This is a bit of a long shot...

I don't suppose anyone knows of a conversion of these models (or perhaps some very similar ones* instead) from System Shock 2 to a format that GZDoom could use do they?

ImageImage


*I am aware of the Rhino robot model for QuakeII but the rhino theming to the head/torso makes it look a little too comical IMO.
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Re: Resource Request thread *Read 1st post*

Postby timmyr0x0r » Sun Mar 24, 2013 10:27 am

Could somebody add a "Tesla Coil Sphere" to this weapon cannon please?
TeslaCannon.png
TeslaCannon.png (8.07 KiB) Viewed 574 times

Reference: http://media.moddb.com/images/mods/1/10 ... laCoil.png
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